



Desertcart purchases this item on your behalf and handles shipping, customs, and support to Sri Lanka.
🎲 Unlock epic quests and legendary stories—your adventure starts here!
The D&D Essentials Kit is a compact, affordable tabletop RPG starter set designed for players aged 12 and up. It includes a beginner-friendly adventure (Dragon of Icespire Peak) for character levels 1-6, a comprehensive rulebook, 11 polyhedral dice, a fold-out map, a Dungeon Master’s screen, 81 game cards, and character sheets. Perfect for 1-5 players, it offers a complete, immersive introduction to Dungeons & Dragons, encouraging creativity, strategic thinking, and social engagement.









| ASIN | 0786966831 |
| Age Range Description | Age Range:12 Years & Up |
| Best Sellers Rank | #31,203 in Toys & Games ( See Top 100 in Toys & Games ) #727 in Board Games (Toys & Games) |
| Brand Name | Dungeons & Dragons |
| Container Type | Box |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 out of 5 stars 22,170 Reviews |
| Edition | 5th |
| Educational Objective | Enhance creativity, problem-solving, and social skills through collaborative storytelling and strategic gameplay |
| Global Trade Identification Number | 00630509861798, 09780786966837 |
| Grenre | Action & Adventure, Adventure, Dragons & Mythical Creatures, FICTION, Fantasy, GAMES & ACTIVITIES, Mythical, legendary and supernatural beings, monsters and creatures, Role Playing, Role-playing, war games and fantasy sports, action fiction |
| Included Components | Boxed Set |
| Indoor Outdoor Usage | Indoor |
| Item Dimensions | 9.1 x 2.1 x 11.6 inches |
| Item Type Name | Tabletop Game |
| Item Weight | 981 g |
| Manufacturer | Wizards of the Coast |
| Manufacturer Maximum Age (MONTHS) | 1188.01 |
| Manufacturer Minimum Age (MONTHS) | 144.01 |
| Manufacturer Part Number | 0786966831 |
| Material Type | Paper |
| Model Name | PHB |
| Model Number | Essentials Kit |
| Model Year | 2019 |
| Number of Items | 1 |
| Number of Packs | 1 |
| Number of Players | 2-5 |
| Operation Mode | Manual |
| Other Special Features of the Product | 1-on-1 rules variant, sidekick rules |
| Package Quantity | 1 |
| Product Style | Starter Set Only |
| Set Name | D&D Essentials Kit |
| Size | 9.1 inches x 2.1 inches x 11.6 inches |
| Subject Character | Drake of Icepeak |
| Theme | Games |
| Unit Count | 1 Count |
J**N
suitable for D&D beginners with more affordable price
Packed with a rule book, an adventure book, 6 character creation papers, 9 uncut cardboard (9 cards each, 81 cards total), 11 dice, 1 master screen, 1 double-sided map etc., everything you need to learn D&D. It's a more affordable version of starter set without some luxurious component, which means more pen-and-paper work for tabletop RPG sessions, but also more likes traditional ways. Product quality is still good, but starter set is better. So if price isn't your most concerns, going for starter set directly would be my suggestion.
A**E
Great for new players, useful for old ones too
If you're looking for a way to get into D&D, this is a great resource. It includes everything that you need* to get started: * dice (a full set including 2d20s so you can easily roll advantage and 4d6 which are good for rolling stats). If you don't have extras, you can pass these around the table as needed, but buying a few extra sets of dice so everyone has a set is about the only thing that you NEED beyond this set. (They're even selling them at the dollar store now, but you can play with one if you must, it'll just slow things down a bit.) * an adventure that goes from levels 1-6 -- great for new players to start in or experienced players can roll up new characters for * basic rules book - this tells you all the basics of how to play the game. There's much more in-depth information and options in the Player's Handbook, the DM Handbook, and expanded in Xanathar's Guide and Tasha's Cauldron of Everything. I would recommend buying them in that order if you can afford them, but you can certainly play with just what's in this box without them (and if you don't want to be overwhelmed with too many options or spend more money, just using what's in the box is fine). * character sheets (a blank set of 6; you can run photocopies of one or download more later) -- the only thing I would have changed would have been to include pre-generated characters for new players, as new character generation can be one of the most daunting and boring tasks if you don't know what you're doing. Just make copies before you start, because if your characters get killed and you need new ones, you don't want to have them all used up. And use pencils, because you'll be doing a lot of erasing and updating! * DM screen (pretty basic version but a good starter one) * a set of perforated cardboard cards detailing magic items and NPCs that can be found in the adventure, character conditions, and combat steps. There's also a set of numbered cards that can be passed around during combat for initiative order -- this is the least useful thing included, as a good initiative tracker (like a flag style) or even just a whiteboard that everyone can see is much more helpful than having to look around the table. Even getting some spring-loaded clothespins with characters' names painted on them and clipping them to the DM screen in order is better than the cards. But the condition cards (that explain what happens when you're grappled, blinded, etc) are boku useful and can be passed around the table as needed. I use the condition cards in my games all the time. * A 2-sided fold-out poster map (about 15x22") that shows the area the adventure occurs in (there's a world-map on one side and a town on the other). This is helpful for showing stuff to players, but some parts of the game happen inside building and caves and such, that aren't on the poster map. If you want to have visual aids for those (which are helpful to the players) I'd recommend getting some wrapping paper with the grid on the backside. You can redraw the building maps on that, and then get some tokens to represent your players. You don't need expensive minis, if you go to printableheroes.com or grab pieces from another board game or just use coins or something. You can also just use "theatre of the mind" and describe what's going on, but most players think having a visual "board" makes the game easier and more fun. D&D is a hobby you can easily spend hundreds of dollars on if you really enjoy it (trust me, I have) but for $8 with this introductory set you can't go wrong. A copy of the Player's Handbook and Dungeon Master's Handbook and some extra dice would help things, but aren't necessary.
P**U
Excellent for beginners, good fun for veterans
The D&D pundits all agree that the Lost Mines of Phandelver (from the Starter set) and the Dragon of Icespire peak (from this Essentials kit) are wonderful for new DMs (or returning DMs like me) and new players. I have to agree. These two adventures, best played in that order although this is not necessary, are set in the small frontier town of Phandalin and can be run as is by a moderate DM and are very friendly to brand new DMs, especially the Lost Mines of Phandelver. Beyond that the kits both include a rulebook and a set of dice (a few more in the case of the Essentials Kit). The Starter Set includes some pre-generated characters. The Essentials kit includes * a small but serviceable DM screen with the same back info as the official one * a map of the area on one side, with a map of Phandalin on the other - very welcome addition * Some cards to cut with description of the conditions, description of the magic items and the quests that get posted every now and then on the townhall kiosk. The Dragon of Icespire Peak (the adventure in the Essentials kit) is designed to be non-linear and that can cause surprises if the adventuring party picks a first quest that is balanced for level 2 or more, as happened with the current group I an running it with - without spoilers, some adjustment may be needed to ensure against a TPK, always a possibility in these gritty early levels especially with new players as my group. As for the rulebooks included in these two, the starter set is clearly geared towards new DMs with a thin (but sufficient) booklet that includes everything needed to run the adventure with the pre-rolled characters. The Essentials kit rulebook includes character creation, limited to the classes I would suggest to new players and just human, elves, dwarves and halflings. Both booklets include a selection of spells with description and all. These are fully compatible with the Player's Handbook and other tomes, to the point in both cases I would let my new players expand using the PHB, WGE or TCE (sorry: Player's Handbook, Xanathar's Guide to Everything and Tasha's Cauldron of Everything) All in all the added stuff in the essentials kit is nice but not necessary and if you are planning to introduce D&D to new players you cannot go wrong with either kit.
P**E
If you can only buy one Dungeons and Dragons product...
Of all the starter kits I've ever seen in my life, this one and the new BattleTech Beginner Box are running neck-and-neck for the best "bang-for-your-buck" experience. This is one of the best thought-out and best put-together kits I've ever seen. A lot of care obviously went into the making of this set and it shows in the decisions, such as the perfect binding of the books (they could have saddle-stapled and called it a day), the quality of the paper and cardstock used for the maps and cards, and the crispness of the printing shows that this is them putting their best foot forward and not just slapping something together to make a quick cash-in. And keeping the price down to $25 (or on Amazon, $15) is, pardon the pun, essential to getting new players interested. Although geared to beginners, the box has a lot of draws for a veteran DM as well. * A hard copy of the Basic Rules. Essentially all you actually need to play the game -- while they're a free download from the Wizards of the Coast website, the presentation and the care in printing and production of the book make it worth the price of admission. And included is a new page of rules for "sidekicks", quasi-NPCs that the players can use to bulk up small playing groups. As well as all the other goodies you get with it: * A full-scale adventure book, giving some encounters to bedevil players with, also printed to amazing production standards; * 72 full-color, fairly sturdy cards detailing conditions in battle, the various quests in the adventure book, magic items available in the quests, "sidekicks" referencing the new optional rules, and also initiative counters. All but the last are cool ideas -- I can see the initiative cards as being pretty useful for brand-new players or for groups with kids, but for most groups they're superfluous as the DM usually tracks and calls initiative order; * The most surprising thing is a pre-assembled box to store said cards, something most starter kits don't bother to include, a very classy touch in my opinion; * DICE! For the first time I can remember, a D&D starter set has a full "regulation set" of dice -- actually a bit over what you need to actually play the game (There are 2d20, 4d6 -- great for rolling character stats, 1d8, 1d12, 1d10, 1d00 -- for percentages--, and 1d4 -- previous sets have often skimped on the d00 and would have just 1d6 and 1d20), a total of 11 dice. Not even Chessex or other dedicated dice manufacturers usually include so many dice in a set. That alone may be a draw, as we gamers are stereotypically dice hoarders. The dice look to be fairly good quality in red transparent plastic. * A DM's Screen. While earlier reviews have described it as "flimsy", and it certainly isn't going to be to the standards of their separately-sold screens, it is still solidly within the excellent production standards of the kit. It's made of laminated cardstock and looks like it would work fine for a starter screen. It has all the basic info a DM would need, and is very serviceable. At any rate, it is equal to or even slightly better than the quality of DM's screens TSR sold separate back in the '70s and '80s * A double-sided map, one side showing the Sword Coast in the Forgotten Realms (as a personal quibble, it's a map I'm likely to never use as I usually DM in the World of Greyhawk) and the other side showing the town of Phandalin, used in the adventures in the adventure book. The maps are on a glossy heavy paperstock and have gorgeous art. About the only thing they could have thrown in to have made it better would have been miniatures (either plastic or standee), as with the old 2e starter sets, but they're not strictly necessary and probably would have upped the price by a significant amount. So better to get more people into the game than appease a cranky grog like me :-) If you, for some reason, can buy only one D&D product in your life, the Essentials box is really all you need. Game on!
J**.
Perfect Starting Kit for New Players
Perfect intro to Dungeons & Dragons if you’re brand new. Comes with everything you need to start playing, including a solid beginner adventure, dice, rules, and tools for running your first game. Some components feel a little basic, and experienced players won’t find much new here, but for first-timers it’s a fantastic value and an easy way to jump in. Bottom line: Ideal for beginners — simple, fun, and well-packaged.
E**I
The Perfect Introduction to D&D: A Review of the Essentials Kit
The D&D Essentials Kit is packed with everything you need to get started, including a rulebook, character sheets, a set of dice, and an adventure book. The rulebook is clear and easy to understand, making it perfect for beginners who may not have any prior experience with tabletop games. The character sheets are also well-designed, with plenty of space to record your character's stats and abilities. One of the standout items in the kit is the set of dice. The dice are of high quality, with a satisfying weight and feel. The set includes all the dice you'll need to play the game, including the iconic 20-sided die (also known as the d20). The adventure book that comes with the kit is also a lot of fun. It's filled with exciting quests and challenges that will keep players engaged and entertained for hours. The book is well-written, with detailed descriptions of the world and the creatures that inhabit it. But what really makes the D&D Essentials Kit stand out is its accessibility. The game is designed to be easy to learn and play, making it perfect for kids and families. The rules are straightforward, and the adventure book provides plenty of guidance and direction for players who may be new to the game. Overall, the D&D Essentials Kit is a fantastic product for anyone who is interested in exploring the world of Dungeons and Dragons. It's well-designed, easy to use, and packed with everything you need to get started. If you have kids who are interested in tabletop games or are looking to try out D&D for the first time, this kit is a great choice. It's a fun and engaging way to spend time together as a family, and it's sure to create memories that will last a lifetime.
A**A
Excellent Entry Point Into the Dungeons & Dragons Hobby
For those who are interested in becoming more deeply involved in the hobby of Tabletop Role Playing Games in general and Dungeons & Dragons in particular, the D&D Essentials Kit is a great place to start. The included Rule Book gives a good introduction to the game. From there, you can gain access to the expanded Basic Rules for free on D&D Beyond, if you want some more options to play with The Introductory Adventure: Dragon of Icespire Peak allows a group to spend a few sessions of play progressing their characters and learning the basics of rule mechanics. From there D&D Beyond then has three additional, low-cost expansion adventures that tie into the initial story arc Storm Lord’s Wrath Sleeping Dragon’s Wake Divine Contention that allow your group to continue their journey in, what amounts to, a solid introductory campaign. These four modules are set in the Forgotten Realms, so if everyone decides that they want to keep going, you can enrich your experience by purchasing the Core Rulebooks at that point and possibly continuing your campaign with Icewind Dale: Rime of the Frostmaiden or other Forgotten Realms-centered adventures. By comparison, I think that the Starter Set is a place where people who may only want a single experience of playing D&D or introducing younger players to the game for the first time can go, whereas the Essential Kit is more of a stepping off point into the broader world of Dungeons & Dragons. I think the Essentials Kit is a great, low-cost way for people seriously considering the hobby to try it out while still not having to invest too much into the system, on the chance that they decide after a number of play sessions that this isn't what they thought it would be.
J**S
Amazing Entry-Level Product - Literally Only Lacks Pencils
If you are looking to get into D&D, this is the best place to start. This kit includes a full set of dice, an adventure, the basic rules, magic item cards, a DM screen, full-color map, and a box to neatly hold all your cards, and a little more. Dice: This kit includes a full dice set. None of that one-of-each nonsense from previous kits. The dice kit comes with 2 d20 (for advantage/disadvantage) and 4d6 for character creation. Prints: The basic rules and the adventure is printed with the same high-quality ink/paper combination as the Player's Handbook. The design team even went the extra step to put quick-reference material on the back of the Basic Rules and the Adventure book. Cards: The cards included in this will be helpful to running an adventure. This kit includes cards for status conditions, turn in initiative, quests, and NPCs. These cards are not the same make as the decks sold by WotC, but go a long way to show how having a handout can be helpful. Map: Included map is full-color, and double-sided. Covers the Sword Coast and the town the adventure is set in. Box (smaller): The kit includes a small box to store all your cards in. A nice added touch. Overall: A *great* product. There are obviously a few areas where corners were cut, but it is absolutely worth it. If you are new to D&D (the target audience) this is exactly where you need to begin. If I had to say something negative, it would be that the kit comes with blank character sheets, and the LAST thing a new DM needs to be doing is guiding their friends through character creation. Fortunately, you can download the pre-generated characters from Wizards of the Coast for free. Download them, crack this box open, start adventuring.
M**L
DnD is awesome
Hoewel je deze ook niet echt nodig hebt zitten er wel wat bruikbare en handige items in. Wel prijzig voor wat je krijgt.
S**O
Una mejora notable vs la Starter Set original
La caja viene con todo lo que necesitarás para empezar una aventura de D&D: Libro de reglas en formato reducido, libro de la aventura con las instrucciones bien claras; un set de dados con 4 d6 para hacerte el personaje; eso sí, no trae personajes pre-hechos pero si te explica bien el proceso para hacerte uno desde zero y te dan unas hojas en blanco para hacertelos. Lo que más me ha gustado (aparte de la aventura que es muy chula), son las tarjetas que viene con esta caja: Tarjetas de los objetos mágicos que puedan encontrar los personajes en la aventura, tarjetas de las misiones que se encontraran en el tablón del pueblo, tarjetas de los PNJs y otras tarjetas de condiciones e iniciativa (poco útil). También viene con un mapa grande, muy bonito de la Sword Coast para ubicaros y por el otro lado, el mapa del pueblo de Phandalin. El set viene con una pantalla de DM pero no es la típica pantalla rígida, sino una versión de cartón básica. Aún así, tendrás todo lo que necesitas para empezar a jugar con un grupo de amigos Noobs. En la caja encontrarás una hoja con cupones para hacerte con la aventura en dndbeyond.com y otro para un descuento del 50% para el Players Handbook - muy recomendable.
J**Z
La campaña perfecta para iniciar en Dungeons and Dragons 5e
La campaña es perfecta para los que van empezando, viene con: -Dos sets de dados bien balanceados -Tarjetas con información de los estados, como funcionan los turnos, la iniciativa, objetos mágicos, personajes y misiones. -Viene con un mapa de Phandalin, en el otro lado viene de costa de la espada. -Una versión corta del manual de jugador para crear tu personaje y como funcionan los turnos. -La campaña es de niveles 1 a 6, pero es fácil de expandir o personalizar, ya la he dirigido 3 veces y la estoy dirigiendo de nuevo, de manera diferente.
M**W
Bon kit pour débuter.
Le produit conforme, il y a de jolis dés rouge transparent, des cartes de sorts, une map, un livret de regles, une aventure (et d'autres choses à découvrir vous même) pour commencer Donjons et Dragons. Dans ce kit vous créez vous même votre personnage (il existe une appli si vous galèrer mais elle est en anglais) et une aventure à Phandalin et ces environs. Le colis n'arrivé pas, mais équipe réactive qui a proposé de me renvoyer l'article. Ils ont étaient très gentils.
O**.
Original packaging sealed
Sealed and complete. cheaper than buying it at our local library. Perfect to starting out. My brother and me enjoyed our first session
Trustpilot
1 week ago
2 weeks ago