---
product_id: 222901051
title: "Tasha’s Cauldron of Everything"
price: "₨41771"
currency: LKR
in_stock: true
reviews_count: 13
url: https://www.desertcart.lk/products/222901051-tasha-s-cauldron-of-everything
store_origin: LK
region: Sri Lanka
---

# Expanded subclasses for every class Group patrons with unique perks New spells, magic tattoos & artifacts Tasha’s Cauldron of Everything

**Price:** ₨41771
**Availability:** ✅ In Stock

## Summary

> ✨ Brew your legend with Tasha’s ultimate rulebook! ✨

## Quick Answers

- **What is this?** Tasha’s Cauldron of Everything
- **How much does it cost?** ₨41771 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.lk](https://www.desertcart.lk/products/222901051-tasha-s-cauldron-of-everything)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Join Powerful Alliances:** Group patrons bring exclusive perks and missions, creating dynamic social gameplay and deeper immersion.
- • **Master New Magical Arsenal:** Access an expanded collection of spells, artifacts, and magic tattoos to outwit any challenge.
- • **Customize Your Origin Story:** Modify racial traits and origins with straightforward rules to craft a truly personalized hero.
- • **Elevate Your Campaign Experience:** Innovative rules for sidekicks, supernatural environments, and puzzles ensure every session is unforgettable.
- • **Unlock Every Class’s Potential:** Explore fresh subclass options including the game-changing artificer, elevating your character’s uniqueness.

## Overview

Tasha's Cauldron of Everything is a comprehensive Dungeons & Dragons expansion that enriches gameplay with expanded subclasses, customizable character options, group patrons, new magical items, and innovative rules. Designed for both players and Dungeon Masters, it offers fresh content to deepen storytelling, strategy, and social engagement in every campaign.

## Description

A magical mixture of rules options for the world's greatest roleplaying game. The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.

Review: Incredible Resource for DMs and Players Alike - To start with, I want to address the naysaying I've seen about how this book is just "a reprint" of material from other books. First of all that isn't true: this book has a LOT of new content. Second, that isn't a bad thing at all. Not everyone has the money (or the time) to invest in purchasing every single sourcebook and memorizing the lot. The way I see it, this book collects some of the cooler, more versatile systems from some of the more niche books like Theros and the Sword Coast guide, which are mostly for DMs. Yes, this book has a lot in it specifically for DMs as well, but it's got a ton of stuff for players- I'd argue at least half the book. With that out of the way, let's talk about the actual content. The biggest chunk is obviously the new character options. We've got subclasses galore, and most of them are pretty decent, if not great. (I personally favor the phantom rogue and the way of mercy monk as the neatest, but I'm a sucker for dramatics.) While new subclasses are basically a standard in recent releases, this book switches it up a bit by adding psionics elements, as well as subclasses that almost blend two classes together. Want to be a barbarian, but still think druids are cool? Path of the beast is for you! Prefer the ranger class features, but also like the warlock? Choose a fey wanderer! Adding to this is a big host of new options for how you play your standard classes. Some of it is stuff that people have been "house rule"ing for years, but it's nice to see it codified. Toss in a few new feats and some fun new spells, and I think this makes a great package of player-centric content. I will agree that this is sort of "advanced" stuff, though. I wouldn't put this in front of someone who isn't even familiar with the handbook yet. Swapping out class features and changing subclasses and whatnot, that requires a bit of expertise with the standard material. The rest of the book, in my mind, is best suited to homebrewers. There's a lot there to spark your creativity in building your world or your NPCs, including rules to help simplify keeping track of NPC classes, and options for more peaceful, roleplay-motivated players. There's an excellent section on supernatural environments, as well as meta advice for getting your campaign started. The only bits I would say are less useful are the patrons system (which I feel should probably have been placed after the spells/magic items and not before?) and possibly the puzzles, since that's largely things you could invent on your own, and probably don't need outlined. Finally I'm going to mention the art in this book, specifically how inclusive it is. WotC has been pretty good about diversity in 5E, and it really shines here. We have lots of people of color, what appear to be gender-non-conforming characters, explicitly queer characters, and varied ages and body types. We get to see orcs and tieflings doing more than looking sinister. This might not matter to a lot of people, but I really appreciated it. Overall, I think this book is extremely worth it for experienced players and DMs alike. You might not get use out of everything in here, but there's definitely enough to make it worth your while.
Review: Book was great, only issues are slight physical quality mishaps - The book was what was promised and expected, which goes in depth on: sub classes and new features for each current class , swell as the addition of the Artificer and it's respective sub classes; A large list of new magical items all explained in depth; A formidable list of new spells; and Great information for dm's such as region effects, in depth examples of puzzles, and npc companions that level with the party, and group patrons. The only noticeable problems are what is effecting the physical book itself. - Both hard covers for the book seem to bend away from the pages a bit - The pages seem to be heavily warped when looking at the edges of the pages when the book is closed. - The ink on some pages seems to be abnormally sticky and or abnormally shiny, this does not seem to really mean anything as the color does not appear to fade, but it was noticed. - The book, when opened, creaks quite a bit. Not really anything to worry about or mean much, but also noticed. These issues however, do not effect the books overall quality, they are just nitpicks that can probably be solved by pressing the book under a bit of weight for a bit, but I thought it may be helpful to know if it may be a reoccurring issue. I hope all readers have a great time reading the book, and that you all have some great D&D sessions in the future!

## Features

- Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
- Delve into a collection of new class features and new feats, and customize your character’s origin using straightforward rules for modifying a character’s racial traits.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | 0786967021 |
| Age Range Description | Adult, Teen |
| Best Sellers Rank | #14 in Dungeons & Dragons Game #455 in Paranormal Fantasy Books #648 in Action & Adventure Fantasy (Books) |
| Brand Name | Dungeons & Dragons |
| Color | Black |
| Container Type | Book |
| Customer Package Type | Frustration-free packaging |
| Customer Reviews | 4.8 4.8 out of 5 stars (24,820) |
| EU Spare Part Availability Duration | 57 Years |
| Educational Objective | To enhance players' understanding of game mechanics, provide more options for character customization, and offer new content to enrich gameplay. |
| Global Trade Identification Number | 09780786967025 |
| Grenre | GAMES & ACTIVITIES, Role Playing |
| Included Components | Book, Rules, Subclasses, Class Features, Feats, Group Patrons, Spells, Artifacts, Magic Tattoos, Puzzles |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 8.5 x 0.6 x 11.1 inches |
| Item Dimensions L x W | 15"L x 4"W |
| Item Type Name | rules expansion |
| Item Weight | 1.6 Pounds |
| Language | English |
| Manufacturer | Wizards of the Coast |
| Manufacturer Maximum Age (MONTHS) | 1200 |
| Manufacturer Minimum Age (MONTHS) | 180 |
| Manufacturer Part Number | WTCC78780000 |
| Material Type | Paper |
| Model Name | Tasha's Cauldron of Everything |
| Model Number | C78780001 |
| Model Year | 2020 |
| Number of Items | 1 |
| Number of Players | 6 |
| Operation Mode | Manual |
| Other Special Features of the Product | Expanded Subclasses, Group Patrons, Expanded Rules Options |
| Package Quantity | 1 |
| Power Source | manual |
| Product Style | Physical Book |
| Set Name | Dungeons & Dragons Core Rulebooks |
| Size | 0.6 inches x 8.5 inches x 11.1 inches |
| Subject Character | Tasha |
| Theme | Games |
| Unit Count | 1.0 Count |

## Images

![Tasha’s Cauldron of Everything - Image 1](https://m.media-amazon.com/images/I/81a50L7LS2L.jpg)

## Available Options

This product comes in different **Style** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Incredible Resource for DMs and Players Alike
*by L***A on November 19, 2020*

To start with, I want to address the naysaying I've seen about how this book is just "a reprint" of material from other books. First of all that isn't true: this book has a LOT of new content. Second, that isn't a bad thing at all. Not everyone has the money (or the time) to invest in purchasing every single sourcebook and memorizing the lot. The way I see it, this book collects some of the cooler, more versatile systems from some of the more niche books like Theros and the Sword Coast guide, which are mostly for DMs. Yes, this book has a lot in it specifically for DMs as well, but it's got a ton of stuff for players- I'd argue at least half the book. With that out of the way, let's talk about the actual content. The biggest chunk is obviously the new character options. We've got subclasses galore, and most of them are pretty decent, if not great. (I personally favor the phantom rogue and the way of mercy monk as the neatest, but I'm a sucker for dramatics.) While new subclasses are basically a standard in recent releases, this book switches it up a bit by adding psionics elements, as well as subclasses that almost blend two classes together. Want to be a barbarian, but still think druids are cool? Path of the beast is for you! Prefer the ranger class features, but also like the warlock? Choose a fey wanderer! Adding to this is a big host of new options for how you play your standard classes. Some of it is stuff that people have been "house rule"ing for years, but it's nice to see it codified. Toss in a few new feats and some fun new spells, and I think this makes a great package of player-centric content. I will agree that this is sort of "advanced" stuff, though. I wouldn't put this in front of someone who isn't even familiar with the handbook yet. Swapping out class features and changing subclasses and whatnot, that requires a bit of expertise with the standard material. The rest of the book, in my mind, is best suited to homebrewers. There's a lot there to spark your creativity in building your world or your NPCs, including rules to help simplify keeping track of NPC classes, and options for more peaceful, roleplay-motivated players. There's an excellent section on supernatural environments, as well as meta advice for getting your campaign started. The only bits I would say are less useful are the patrons system (which I feel should probably have been placed after the spells/magic items and not before?) and possibly the puzzles, since that's largely things you could invent on your own, and probably don't need outlined. Finally I'm going to mention the art in this book, specifically how inclusive it is. WotC has been pretty good about diversity in 5E, and it really shines here. We have lots of people of color, what appear to be gender-non-conforming characters, explicitly queer characters, and varied ages and body types. We get to see orcs and tieflings doing more than looking sinister. This might not matter to a lot of people, but I really appreciated it. Overall, I think this book is extremely worth it for experienced players and DMs alike. You might not get use out of everything in here, but there's definitely enough to make it worth your while.

### ⭐⭐⭐⭐⭐ Book was great, only issues are slight physical quality mishaps
*by C***H on November 22, 2020*

The book was what was promised and expected, which goes in depth on: sub classes and new features for each current class , swell as the addition of the Artificer and it's respective sub classes; A large list of new magical items all explained in depth; A formidable list of new spells; and Great information for dm's such as region effects, in depth examples of puzzles, and npc companions that level with the party, and group patrons. The only noticeable problems are what is effecting the physical book itself. - Both hard covers for the book seem to bend away from the pages a bit - The pages seem to be heavily warped when looking at the edges of the pages when the book is closed. - The ink on some pages seems to be abnormally sticky and or abnormally shiny, this does not seem to really mean anything as the color does not appear to fade, but it was noticed. - The book, when opened, creaks quite a bit. Not really anything to worry about or mean much, but also noticed. These issues however, do not effect the books overall quality, they are just nitpicks that can probably be solved by pressing the book under a bit of weight for a bit, but I thought it may be helpful to know if it may be a reoccurring issue. I hope all readers have a great time reading the book, and that you all have some great D&D sessions in the future!

### ⭐⭐⭐⭐⭐ If you like Xanthar, you'll love Tasha!
*by J***D on November 19, 2020*

A great addition to the 5e DnD world. Cleans up, adjusts & improves many player classes. Adds new class & sub classes. Adds spells & tattoo magic & magical items & weapons. If you enjoyed Xanthar's Guide to Everything, you will definitely enjoy Tasha's Cauldron. It brings new life to many of the old Players Handbook basics. Many of the raters here reduced their stars due to low or bad quality production of the book itself, which gives the impression that the book is not worth buying, but the content inside the book is top notch. I highly recommend it. Just remember to use caution when first opening the book due to the potential for the craftsmanship to be poor, open it slowly & not all the way the first couple times you look through it. Mine arrived with what looked like damp pages, like a book that has been water logged, but when we used caution when opening it, we found no damage at all inside. Tasha's Cauldron is ready, will you partake of her feast?

## Frequently Bought Together

- Dungeons & Dragons Tasha's Cauldron of Everything (D&D Rules Expansion)
- Dungeons & Dragons 2024 Dungeon Master's Guide (D&D Core Rulebook)
- Dungeons & Dragons 2024 Player's Handbook (D&D Core Rulebook)

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*Product available on Desertcart Sri Lanka*
*Store origin: LK*
*Last updated: 2026-05-27*