---
product_id: 359156494
title: "HTC VIVE Pro 2 Virtual Reality System"
price: "₨608058"
currency: LKR
in_stock: true
reviews_count: 8
url: https://www.desertcart.lk/products/359156494-htc-vive-pro-2-virtual-reality-system
store_origin: LK
region: Sri Lanka
---

# 120Hz refresh rate 4896x2448 5K resolution 120° wide field of view HTC VIVE Pro 2 Virtual Reality System

**Price:** ₨608058
**Availability:** ✅ In Stock

## Summary

> 🚀 Step into the future of VR with crystal-clear vision and unmatched comfort!

## Quick Answers

- **What is this?** HTC VIVE Pro 2 Virtual Reality System
- **How much does it cost?** ₨608058 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.lk](https://www.desertcart.lk/products/359156494-htc-vive-pro-2-virtual-reality-system)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **All-Day Comfort Fit:** Balanced design and adjustable fit accommodate all head sizes and glasses, so you can stay in VR longer without fatigue.
- • **Custom Eye Alignment:** Minimize eye strain with the IPD adjustment dial, tailoring the headset to your unique interpupillary distance.
- • **Ultra-Crisp 5K Visuals:** Experience breathtaking clarity with a combined 4896 x 2448 resolution that leaves no detail behind.
- • **Smooth, Lag-Free Graphics:** Enjoy buttery-smooth visuals at 120Hz refresh rate, perfect for intense gaming and professional VR apps.
- • **Immersive Wide-Angle Vision:** Expand your VR world with a 120° field of view that aligns naturally with your eyes for seamless immersion.

## Overview

The HTC VIVE Pro 2 Virtual Reality System delivers industry-leading immersion with its stunning 5K resolution, expansive 120° field of view, and ultra-smooth 120Hz refresh rate. Designed for professionals and serious gamers, it features ergonomic comfort for extended sessions and customizable IPD adjustment to reduce eye fatigue. This complete VR kit includes the headset, Base Station 2.0, and Controller 2.0, making it a top-tier choice for AAA PC-VR experiences.

## Description

VIVE Pro 2 is designed to elevate your virtual experiences with high visual fidelity, balanced ergonomics, sub-millimeter tracking accuracy, and cutting-edge accessories. New dual LCD screens, 5K resolution, 120 Degree field of view, and 120Hz refresh rate help deliver category-leading immersion ideal for AAA PC-VR gaming and graphics-intensive applications. Upgrade to VIVE Pro 2, now. Includes VIVE Pro 2 Headset, 2 Base Station 2.0 and 2 Controller 2.0.

Review: Upgrading to the Vive Pro 2 headset is not that difficult. - Upgrade from a Vive Pro to the Vive Pro 2. Worked with my Gen 1 controllers and trackers. The difference in quality is significant. I use my VR for DCS World VR. I recently upgraded my PC from an Intel i9 Gen 9 to an AMD Ryzen 9950, 128 GB RAM, and kept my ZOTA RTX 4090. I decided to make the upgrade to the Pro 2 because the original Vive Pro worked like a champ and need to stay with PC based VR. It was not a plug and play upgrade. The new VR set uses a Display port plug vice the HDMI from the older Vive Pro. I had to adjust for that. My RTX 4090 has 3 DPorts and one HDMI port. Then I had to uninstall all previously installed VR drivers and Steam VR. I installed the new Vive VR Manager bridges between the VR headset and the Steam VR app. Then I reinstalled SteamVR. I run three monitors when not in VR. When I started the Vive Manager it told me it was unable to support more then 2 monitors. So before I start the VR manager I have to go into the NVidia app and disable one of my monitors to run it. I would think that I have enough compute to manage it all but the Vive manager does not think so. My GPU and CPU are running at about 10% at any given time. I still don't understand that. Overall I am satisfied with the VR upgrade the Vive Pro 2 gave me.
Review: Honestly Disappointed on Many Levels - I'm upgrading from a Oculus Rift S and settled on the HTC Vive Pro 2 (Pro 2) because it offered the highest resolution available and I very much wanted to eliminate the so called "screen door effect" that really deprived me of a fuller sense of immersion with the Rift S. While I must admit that the Pro 2 display is a huge step up in a million ways, I have some serious gripes that I think will see me returning the Pro 2 for something else. 1. All VR headsets have lenses that will have halos or rings, but these are much more noticeable on the Pro 2. If an in game beam of light or an especially bright scene is displayed, these rings create glares and halos and all sorts of visual anomalies. 2. Those same rings and halos are visible whenever my eyes drift from the lenses sweet spot. Much more so than was the case with the Rift S. 3. The supposedly adjustable IDP doesn't seem to improve or make worse the quality of the image displayed. I can swing from 60mm to 73mm and fail to see or feel a difference All of the above issues make me wonder if I just got a defective headset or something. Alas, my issues don't end here. 1. SteamVR crashes a lot. Like I mean a whole F******* lot. If a game doesn't crash at least twice while trying to load a game or every time you pull up the SteamVR overlay in game, it's a precious miracle right up there with the conception of Christ himself. Super frustrating and I'm not sure if this falls on Steam, HTC, or is just an inherent compatibility issue. I'm running a Ryzen 7 5800x at 4.9 Ghz, RTX 3080Ti, and 64GB of RAM, so I'm sure I've got the chutzpah to run things just fine on the PC side. 2. The Pro 2 controllers suck more than a black hole. No game can escape just how awful these things are. Just about every game wants you to have a joystick and at least A and B buttons. HTC decided to do away with these altogether which makes some games incredibly difficult and unintuitive to play. In some instances I have utter failed to find a way to work around some of the wonkiness. It also appears to me that many games are designed with the superior Valve Index controllers in mind. At this point I am questioning my sanity and wondering if I should plunk down another $300 on a set of Index controllers, but when you are already $1500 in the hole, what's another $300 right? Yeah naw... I think I'm going to cut my losses, return the Pro 2, and forget that I even wanted to upgrade as this point. It's going to take a lot of effort and money to get back to a point of playability and even then, I'm going to be dealing with lense issues that just are unfixable. Honestly, the issues I seem to be having are inherent to the design of the headset and lenses themselves.

## Features

- Visualize in 5K clarity-Bring out the finer details with combined 4896 x 2448 resolution. 5K resolution may be subject to processing compatibility
- See more of your environment-A wide 120 Degree field of view (FOV) expands the VR viewing experience. The increased angle better aligns with the human eyes, letting you see more naturally
- Experience seamless visuals-Increase your visual comfort in graphics-intensive games and apps with a 120Hz refresh rate
- Enjoy VR with hours on end comfort-Industry-defining balanced construction and adjustability provide a comfortable fit for VR sessions of any length and purpose. The headset fits a wide range of head sizes and vision types, even glasses
- Find your sweet spot-Minimize eye fatigue with the IPD adjustment dial. Interpupillary distance (IPD)-the distance measured in mm between the centers of eye pupils

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B09FPCT3H8 |
| Batteries | 2 Lithium Ion batteries required. (included) |
| Best Sellers Rank | #4,497 in Video Games ( See Top 100 in Video Games ) #56 in PC-compatible Games |
| Customer Reviews | 3.7 3.7 out of 5 stars (518) |
| Date First Available | September 7, 2021 |
| Item Weight | 13 pounds |
| Item model number | VIVE Pro 2 |
| Manufacturer | HTC America |
| Product Dimensions | 20.9 x 13.6 x 7.3 inches; 13 Pounds |
| Release date | October 29, 2021 |
| Type of item | Video Game |

## Images

![HTC VIVE Pro 2 Virtual Reality System - Image 1](https://m.media-amazon.com/images/I/614X+oXLrNL.jpg)

## Available Options

This product comes in different **Style** options.

## Questions & Answers

**Q: I currently have the vive pro. the lighthouses and controllers are identical, correct? should i be purchasing the headset by itself?**
A: Vive pro 2 headsets are fully compatible with base station 2.0 and controller 2.0 from the vive pro 1, but they are also compatible with the 1.0 base stations and 1.0 controllers as well. So if you have ANY vive equipment it will work with the vive pro 2 headset. We have 5 of them in our VR arcade and they work great.

**Q: can it play steam games?**
A: Yes. In fact the base stations for the valves headset are cross compatible

**Q: Can one pc run 2 of these?**
A: No. This HMD is very taxing on your PC. I have a monster setup running 2 high end graphics cards (2080TI) x2 and I would have no chance. Even if this was a low end headset, a PC is just not able to keep up
With the graphic workload it would take to run them.

**Q: Does the system draw power from the pc, my rig only has a 550 mw power supply and is somehow running a 3070gpu?**
A: It has its own power supply. It does draw a little power through the usb but not to power the displays so it’s minimal as it is for a keyboard or mouse. You should be fine. That being said, the display cables take a beating and don’t last too long. Be prepared to replace unless you go wireless. But wireless battery only last about 2 hours. Just a heads up.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Upgrading to the Vive Pro 2 headset is not that difficult.
*by R***H on May 28, 2025*

Upgrade from a Vive Pro to the Vive Pro 2. Worked with my Gen 1 controllers and trackers. The difference in quality is significant. I use my VR for DCS World VR. I recently upgraded my PC from an Intel i9 Gen 9 to an AMD Ryzen 9950, 128 GB RAM, and kept my ZOTA RTX 4090. I decided to make the upgrade to the Pro 2 because the original Vive Pro worked like a champ and need to stay with PC based VR. It was not a plug and play upgrade. The new VR set uses a Display port plug vice the HDMI from the older Vive Pro. I had to adjust for that. My RTX 4090 has 3 DPorts and one HDMI port. Then I had to uninstall all previously installed VR drivers and Steam VR. I installed the new Vive VR Manager bridges between the VR headset and the Steam VR app. Then I reinstalled SteamVR. I run three monitors when not in VR. When I started the Vive Manager it told me it was unable to support more then 2 monitors. So before I start the VR manager I have to go into the NVidia app and disable one of my monitors to run it. I would think that I have enough compute to manage it all but the Vive manager does not think so. My GPU and CPU are running at about 10% at any given time. I still don't understand that. Overall I am satisfied with the VR upgrade the Vive Pro 2 gave me.

### ⭐ Honestly Disappointed on Many Levels
*by R***K on March 3, 2024*

I'm upgrading from a Oculus Rift S and settled on the HTC Vive Pro 2 (Pro 2) because it offered the highest resolution available and I very much wanted to eliminate the so called "screen door effect" that really deprived me of a fuller sense of immersion with the Rift S. While I must admit that the Pro 2 display is a huge step up in a million ways, I have some serious gripes that I think will see me returning the Pro 2 for something else. 1. All VR headsets have lenses that will have halos or rings, but these are much more noticeable on the Pro 2. If an in game beam of light or an especially bright scene is displayed, these rings create glares and halos and all sorts of visual anomalies. 2. Those same rings and halos are visible whenever my eyes drift from the lenses sweet spot. Much more so than was the case with the Rift S. 3. The supposedly adjustable IDP doesn't seem to improve or make worse the quality of the image displayed. I can swing from 60mm to 73mm and fail to see or feel a difference All of the above issues make me wonder if I just got a defective headset or something. Alas, my issues don't end here. 1. SteamVR crashes a lot. Like I mean a whole F******* lot. If a game doesn't crash at least twice while trying to load a game or every time you pull up the SteamVR overlay in game, it's a precious miracle right up there with the conception of Christ himself. Super frustrating and I'm not sure if this falls on Steam, HTC, or is just an inherent compatibility issue. I'm running a Ryzen 7 5800x at 4.9 Ghz, RTX 3080Ti, and 64GB of RAM, so I'm sure I've got the chutzpah to run things just fine on the PC side. 2. The Pro 2 controllers suck more than a black hole. No game can escape just how awful these things are. Just about every game wants you to have a joystick and at least A and B buttons. HTC decided to do away with these altogether which makes some games incredibly difficult and unintuitive to play. In some instances I have utter failed to find a way to work around some of the wonkiness. It also appears to me that many games are designed with the superior Valve Index controllers in mind. At this point I am questioning my sanity and wondering if I should plunk down another $300 on a set of Index controllers, but when you are already $1500 in the hole, what's another $300 right? Yeah naw... I think I'm going to cut my losses, return the Pro 2, and forget that I even wanted to upgrade as this point. It's going to take a lot of effort and money to get back to a point of playability and even then, I'm going to be dealing with lense issues that just are unfixable. Honestly, the issues I seem to be having are inherent to the design of the headset and lenses themselves.

### ⭐⭐⭐⭐⭐ Clear picture, with a fairly hot headset
*by W***S on August 6, 2023*

You're paying for picture quality, and this headset has it in spades. There is still a minute bit of frensal rings if you look for them, but as long as you are looking straight and at the sweet spot, you don't notice them at all (which is the case most of the time). I do recommend getting the smaller, breathable sponge mats to replace the sweat soaking native ones. They'll increase your horizontal and vertical field of view, while adding a more sanitary option. The headset does get fairly warm in graphics demanding games. You'll want to mod it with a small fan for air circulation, or have some form of fan blowing on you (which oddly adds to the immersion feel). However, the visual trade off is completely worth it. If you have the extra money, get the Vive wireless connector with it, and 2 spare batteries. Should give you 6 hours of cable free fun.

## Frequently Bought Together

- HTC VIVE Pro 2 Virtual Reality System
- Skywin VR Tripod Stand, HTC Vive Base Station Compatible Sensor Stand and Base Station Mount for Vive Sensors or Oculus Rift Constellation (2 Stands)
- HTC VIVE Wireless Adapter for Vive Pro/Cosmos Series

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*Product available on Desertcart Sri Lanka*
*Store origin: LK*
*Last updated: 2026-01-25*