---
product_id: 4049256
title: "Rio Grande Games: Dominion - Base Cards Set - 250 Victory, Treasure & Curse Cards, Updated Graphics, Board Game Content, Upgrade Pack"
price: "₨18377"
currency: LKR
in_stock: true
reviews_count: 9
url: https://www.desertcart.lk/products/4049256-rio-grande-games-dominion-base-cards-set-250-victory-treasure
store_origin: LK
region: Sri Lanka
---

# Expansion Compatible 30 Min Playtime Base Card Replacement Rio Grande Games: Dominion - Base Cards Set - 250 Victory, Treasure & Curse Cards, Updated Graphics, Board Game Content, Upgrade Pack

**Price:** ₨18377
**Availability:** ✅ In Stock

## Summary

> 🃏 Unleash the Dominion Experience!

## Quick Answers

- **What is this?** Rio Grande Games: Dominion - Base Cards Set - 250 Victory, Treasure & Curse Cards, Updated Graphics, Board Game Content, Upgrade Pack
- **How much does it cost?** ₨18377 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.lk](https://www.desertcart.lk/products/4049256-rio-grande-games-dominion-base-cards-set-250-victory-treasure)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Quick Setup:** Get into the action in just 30 minutes—perfect for busy schedules.
- • **For All Players:** Designed for 2 to 4 players, making it ideal for game nights.
- • **Revitalize Your Game:** Transform your Dominion experience with fresh base cards!
- • **Seamless Integration:** Compatible with all expansions for endless gameplay variety.
- • **Elevate Your Strategy:** Enhance your tactical gameplay with these essential cards.

## Overview

The Rio Grande Games Dominion Base Cards are designed to replace basic cards in Dominion or Dominion: Intrigue, and are compatible with expansions lacking base cards. Suitable for 2 to 4 players, these cards offer a quick 30-minute playtime, making them perfect for both casual and strategic gaming sessions.

## Description

Product Description This is a set of 250 cards: all the basic Victory, Treasure, and Curse cards from the Dominion games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards. All cards bear new graphics and are compatible with Dominion and all its extensions. These cards can be used to replace the basic cards from Dominion or Dominion: Intrigue or From the Manufacturer This is a set of 250 cards: all the basic Victory, Treasure, and Curse cards from the Dominion games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards. All cards bear new graphics and are compatible with Dominion and all its extensions. These cards can be used to replace the basic cards from Dominion or Dominion: Intrigue or they can be used with the expansions that contain no basic cards. The set also includes a new Trash card, also with new graphics. It will come in a small box without a plastic liner for storage as we expect many players will simply transfer these cards to one of their other Dominion games.

Review: Renaissance: Simple, deep and fun - This review is for the Renaissance expansion, as the Renaissance was listed together with the Second Edition base Dominion set. Dominion: Renaissance is great. It balances adding some clever mechanics that promote interesting and varied strategies while still remaining very approachable and fun to play. It will be equally fun for both high-level and casual play. Renaissance is quite possibly the best expansion created yet. It's easy enough to be a first expansion as well. If you have any interest in Dominion and are looking for more, I can wholeheartedly recommend this one (even over Prosperity and Seaside). I have a personal love for Adventures, Empires and even most aspects of Nocturne, but they are slightly more complex (especially Nocturne). The mechanics: The coin and action saving tokens (collected on your Coffers and Villagers mats, respectively) are great to use. Coffers return from the Guilds expansion. Having the ability to smooth out your purchasing power across turns or even save up for a big turn is very powerful and strategic. The Villagers can really get you out of a bind when you draw actions you couldn't otherwise play. They even allow you to use more cards that don't give +Action in your deck than you otherwise would. The provided cards also dole them out in interesting ways. The Artifacts are passive ability-granting cards that you hold on to that stay out of your deck. There is only one copy of each and players fulfilling certain conditions on the corresponding Kingdom card can take it away for themselves. Flag Bearer in particular seems to get stolen a lot, as the person holding it basically gets a 6 card hand instead of 5. They are fun and provide a interesting form of player interaction aside from Attack cards, though there are only 4 Kingdom cards that use Artifacts. This expansion is light on attack cards: there are only 2, which isn't really a problem due to the Artifacts. The Projects provide an extra ability for the rest of the game after you buy them, and are often very useful. Sometimes it comes down to when you should buy them, not if. Some are very fun, such as Citadel, that's like an automatic Throne Room at the start of each turn. There are 20 in total and you'll want to include 1 or 2 in every game you play, whether or not you use the other Renaissance cards in a given game. There are also a fair number of Kingdom cards that don't use any of the new mechanics. Some use parts of mechanics from prior sets (e.g. Duration cards from Seaside, when-trash abilities from Dark Ages, and when-gain abilities from Hinterlands, cost reduction from Intrigue, etc.). These are also well put together and interesting without being overly complex. Even the most complex cards, (possibly Improve, Research and the Capitalism Project) aren't that hard to understand. The components: The only slight issue is here are some slight printing coloration issues where the tint of the card fronts doesn't always match that of prior expansions - they are generally lighter. The backs are ever so slightly different as well, but not enough to notice unless you're looking. It hasn't been an issue in my play group yet. The other components (mats, tokens, and wooden project tracking cubes) are high quality and look nice.
Review: Good quality matches rest of card - I already had enough to play with 5-6 players but now I can play with more! Love it! Came with an extra trash pile and other cool cards. Def elevates the game.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN  | B007MKLX84 |
| Best Sellers Rank | #42,869 in Toys & Games ( See Top 100 in Toys & Games ) #1,142 in Board Games (Toys & Games) |
| Customer Reviews | 4.8 4.8 out of 5 stars (1,769) |
| Is Discontinued By Manufacturer  | No |
| Item model number  | 471RGG |
| Product Dimensions  | 1.62 x 7.75 x 4 inches; 2.2 Pounds |
| Release date  | May 31, 2012 |
| Studio  | Publisher Services Inc (PSI) |

## Images

![Rio Grande Games: Dominion - Base Cards Set - 250 Victory, Treasure & Curse Cards, Updated Graphics, Board Game Content, Upgrade Pack - Image 1](https://m.media-amazon.com/images/I/71cD6Mob2TL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Renaissance: Simple, deep and fun
*by D***B on December 13, 2018*

This review is for the Renaissance expansion, as the Renaissance was listed together with the Second Edition base Dominion set. Dominion: Renaissance is great. It balances adding some clever mechanics that promote interesting and varied strategies while still remaining very approachable and fun to play. It will be equally fun for both high-level and casual play. Renaissance is quite possibly the best expansion created yet. It's easy enough to be a first expansion as well. If you have any interest in Dominion and are looking for more, I can wholeheartedly recommend this one (even over Prosperity and Seaside). I have a personal love for Adventures, Empires and even most aspects of Nocturne, but they are slightly more complex (especially Nocturne). The mechanics: The coin and action saving tokens (collected on your Coffers and Villagers mats, respectively) are great to use. Coffers return from the Guilds expansion. Having the ability to smooth out your purchasing power across turns or even save up for a big turn is very powerful and strategic. The Villagers can really get you out of a bind when you draw actions you couldn't otherwise play. They even allow you to use more cards that don't give +Action in your deck than you otherwise would. The provided cards also dole them out in interesting ways. The Artifacts are passive ability-granting cards that you hold on to that stay out of your deck. There is only one copy of each and players fulfilling certain conditions on the corresponding Kingdom card can take it away for themselves. Flag Bearer in particular seems to get stolen a lot, as the person holding it basically gets a 6 card hand instead of 5. They are fun and provide a interesting form of player interaction aside from Attack cards, though there are only 4 Kingdom cards that use Artifacts. This expansion is light on attack cards: there are only 2, which isn't really a problem due to the Artifacts. The Projects provide an extra ability for the rest of the game after you buy them, and are often very useful. Sometimes it comes down to when you should buy them, not if. Some are very fun, such as Citadel, that's like an automatic Throne Room at the start of each turn. There are 20 in total and you'll want to include 1 or 2 in every game you play, whether or not you use the other Renaissance cards in a given game. There are also a fair number of Kingdom cards that don't use any of the new mechanics. Some use parts of mechanics from prior sets (e.g. Duration cards from Seaside, when-trash abilities from Dark Ages, and when-gain abilities from Hinterlands, cost reduction from Intrigue, etc.). These are also well put together and interesting without being overly complex. Even the most complex cards, (possibly Improve, Research and the Capitalism Project) aren't that hard to understand. The components: The only slight issue is here are some slight printing coloration issues where the tint of the card fronts doesn't always match that of prior expansions - they are generally lighter. The backs are ever so slightly different as well, but not enough to notice unless you're looking. It hasn't been an issue in my play group yet. The other components (mats, tokens, and wooden project tracking cubes) are high quality and look nice.

### ⭐⭐⭐⭐⭐ Good quality matches rest of card
*by J***H on December 17, 2025*

I already had enough to play with 5-6 players but now I can play with more! Love it! Came with an extra trash pile and other cool cards. Def elevates the game.

### ⭐⭐⭐⭐⭐ The best improvement to Dominion under 20$
*by P***Y on March 19, 2014*

We really like Dominion, but the truth is, we prefer Ticket to Ride. Don't get me wrong, we do enjoy a game of Dominion but the majority of the extensions are either not appealing to us, or simply too expensive. The fact that Dominion is for only 4 players IS an obstacle... Enter the Base Cards, which provide 2 major improvements over Dominion. The Base Cards now allows you to play with up to 6 players with additional base cards: plenty of Copper (60), Silver (40) and Gold (30) as well as Estate (24), Duchy (12), Provinces (12) and curses cards(30). You even get 16 potions to increase the pile if you bought Alchemy. With 5 players, use 15 provinces/duchy and for 6 players, use 18 provinces. That's right, with this set, you have 6 extra cards so in theory, you could play with up to 8 players! You should however add 1 Kingdom card per player above 4 and ignore the "3 supply pile" rule. But each of these cards are completely redesigned with much nicer pictures so that they are more than just a big number, so I recommend that for 2-4 player games, you can just use the new cards. For me however, the biggest advantage to the game is the addition of 12 Colony (11g to buy, 10 victory points) and 12 Platinum coin (9g to buy and gives 5 gold). You can otherwise only get these 2 cards from the Prosperity expansion (for almost 3 times the cost of the base cards) and you can add them to ANY game of Dominion, not just those with Prosperity. I personally sleeve my cards but I managed to fit everything I might use in my Dominion box by putting the Platinum and the Colony in the randomizer cards spaces, and then, simply used an elastic to place the randomizer cards on top of the index column. I also placed the extra Gold, Silver, Etc... there. My base card box only has the extra curses (we don't like playing with the Witch) and Poitions (since we don't have alchemy). All and all, a great buy for a very low price.

## Frequently Bought Together

- Rio Grande Games Dominion Base Cards
- Rio Grande Games Dominion: Intrigue 2nd Edition Board Game, Blue
- Rio Grande Games Dominion: Prosperity 2nd Edition Expansion - Ages 14+, 2-4 Players, 30 Mins (RIO622)

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*Product available on Desertcart Sri Lanka*
*Store origin: LK*
*Last updated: 2026-02-10*