

🐉 Master the path, outwit your rivals, and never miss the next move!
Calliope Tsuro - The Game of The Path is a visually captivating, award-winning family strategy board game for 2-8 players aged 8 and up. Featuring 35 unique path tiles and quick 15-20 minute rounds, it blends simple rules with deep strategic gameplay. Its ever-changing board ensures endless replayability, making it a must-have for game nights, parties, and casual or competitive play.












| ASIN | B002SQBB3O |
| Age Range Description | 8 years + |
| Are Batteries Required | No |
| Best Sellers Rank | #16,844 in Toys & Games ( See Top 100 in Toys & Games ) #506 in Board Games (Toys & Games) |
| Brand Name | Calliope |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Color | Multi-coloured |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 out of 5 stars 4,365 Reviews |
| Edition | Standard Edition |
| Educational Objective | Develop strategic thinking, problem-solving, and spatial awareness skills |
| Estimated Playing Time | 15 Minutes |
| Genre | Tile |
| Included Components | 1x Board - 8x Wooden Player Tokens - 35x Path Tiles - 1x Dragon Tile |
| Is Assembly Required | No |
| Item Dimensions | 9.63 x 9.63 x 2.13 inches |
| Item Dimensions L x W | 2.2"L x 9.61"W |
| Item Type Name | Board Game |
| Item Weight | 0.84 Kilograms |
| Manufacturer | Publisher Services Inc (PSI) |
| Manufacturer Maximum Age (MONTHS) | 144.0 |
| Manufacturer Minimum Age (MONTHS) | 96.0 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Paperboard |
| Minimum Age Recomendation | 8.00 |
| Number of Items | 1 |
| Number of Players | 2-8 |
| Operation Mode | Manual |
| Size | One Size |
| Theme | Art, Puzzle |
| UPC | 845866000203 |
| Unit Count | 1.0 Count |
S**Y
Top game for our family this year!
Easily one of the best games I've ever discovered and I own A LOT of games. It's simple, 2-8 players, and so far the kids age 6 on up have grasped the concept and are good competition. It's playable in 5-15 minutes, but one game is never enough. The quality is great, and the artwork is simple, yet beautiful.
D**H
Beautiful, Simplistic and Fun!
This is one of the most beautifully, simplistic, and fun games, with a ton of replay value, that I have every played! Of all the games that I have - everyone (friends and family) love to play this game and is requested every time we get together. The artwork on the box, game board, tiles, instructions, dragons is beautifully drawn. The rules are simple, you have 3 tiles in hand (different paths are drawn on them), place a tile, more your dragon along the path, and be the last dragon left on the board. The more people that play (8 total) the more fun and strategy there is to keep on the board without falling off (due to your tiles paths or someone else's connecting path) or colliding with another dragon. The games are also fairly quick so if you fall off the board early it's not a long wait to play again. This is an amazing, simplistic, beautiful, high replay, very fun game for casual and hardcore board gamers of all ages! Comparison to its sister game: Tsuro: Of The Seas / Why I bought Tsuro:TGOTP over T:OTS ~ 'Of The Seas' plays just like Tsuro:TGOFP but has some new elements. With artwork just as beautiful the board which is a little bigger (7x7 grid). There are sea monsters that roam the seas, able to remove the paths that they cross & can destroy you if you collide with them. I bought 'The Game Of The Path' over 'Of The Seas' because 'Of The Seas', I think, added too many mechanics (the sea monsters - that move around the board - every single time a player moves based on a dice roll) can knock you out of the game extremely early (especially with more people playing) and removes path tiles that they land on top off - allowing new tile to be placed there: This extended the play time a lot - so if you got knocked out of the game early on, you would be waiting a while before you could play again. You can still play the 'TGOTP' way with 'OTS' by removing the monsters and only playing with a (6x6) grid, but I loved 'TGOTP's artwork more and (since I play with a lot of people) I didn't want that extra wait variable time.
X**7
A Beautiful and Fun Must-Have game for families and friends!
A beautiful and fun, Must- Have Game!! Excellent for families and groups of friends alike! With up to 8 players it’s great for bigger groups too (I saw somewhere you can add two boards together for up to 16 but I haven’t done that yet)! The unboxing was even brilliant! We have a lot of board games in our family but it’s harder to find a shorter game that is liked by all ages. We timed a few games with 2 to 4 players (adults and young teens) and averaged 18 min. A game. It will probably go faster the more we play it. We did just get it, but I can’t imagine this one ever getting old! The number of possibilities are pretty much endless. I love that this fast game is as beautiful as it is and the pieces are quality. Calliope has a quick video online to learn it fast or you can enjoy reading the beautiful instructions! It’s thought provoking and I think for younger players (or anyone really) it is a great way to practice thinking a few steps ahead. Also a good game to take on trips as it’s not too big or heavy. I hope your board game playing family enjoys it as much as ours!
G**M
Really fun for all ages!
This was another game that we got over the Holidays. Game play was simple enough for our kids (10 and 8) but fun for the whole family. We currently have this in our regular rotation when we have our impromptu Family Game nights. Highly recommend for families looking for a light-hearted and quick-paced game that is not too heavy on the strategy side, but requires some level of thought to play.
X**R
Simple. Easy. Fun!
Amazing game that is easy, fun, and quick to learn. It can play up to 8 people and fits comfortably on simply tables. Young children can handle this game easily!
E**D
go-to classic for larger groups
Tsuro plays well at any player count, and I’ve played it with so many people over the years. Fifteen years later, it’s still in my collection and remains a go-to classic for larger groups. It’s easy to teach, quick to play, and always satisfying to watch the paths twist and collide. Simple, elegant, and timeless. Tsuro earned earns its place on my shelf.
S**R
Just One Complaint
Tsuro is a nice strategy game that's easy to learn and almost all ages can play. My wife and I have been playing a couple of nights a week since we got it. Games go fast, 15 or 20 minutes. Haven't played with more people yet but we think it's a good party game. Remains to be seen how the cardboard tiles hold up over time. The only complaint is that the tiles don't stay in place as the game progresses so we're constantly having to adjust them to be sure of where the lines go. Would love it if the game board had little ridges to keep the tiles in place. That would make it a 5 star for me. I'd pay a few bucks more for that.
D**Y
Fantastic, quick game!
I saw this game on Wil Wheaton's "Tabletop" web show and was immediately hooked. If you haven't seen it already, go there NOW. [...] The premise is that you (and up to 7 other players) are dragons, flying around the board. You place a tile on the board and place your dragon on one of the lines printed on the tile. You then move your dragon along the line to the end of the tile. Everyone else does this on their turns. On your next turn, you place another tile adjacent to the one you played previously, so that the lines of the two tiles line up. You then move your dragon along the new line until it terminates. The winner of the game is the one who stays on the board the longest. That's it. While it sounds boring and simple, the game has some strategy involved. The tiles drawn are random, so it's very possible to draw three tiles that ultimately throw you off the board; or could throw an opponent off. You must plan ahead to ensure that you don't get put into such a position. However, there's not much use in planning more than 1-2 moves in advance, as your opponents' moves will (near the end of the game) greatly affect your plays. With more than 4-5 players, the game would get hectic very quickly. I've only played with 4 people, but it was still really fun. The first 4-5 turns are relatively boring, as the other players' tiles generally won't interact with your own. It's when you begin linking tiles that things get really interesting and unforeseen connections are made that win or lose the game. The game plays out (with 4 players) in about 10-15 minutes, so it's a great game to break out while waiting for the rest of your group to arrive. It's also a nice break between longer games like Settlers of Catan or Lords of Waterdeep. Simple, fun, and quick. Can't ask for much more! The production value of the game is quite high as well. The tiles come on ~2mm thick, plastic-coated cardboard tiles. The playing board is also of similar quality. The "dragon" pieces are plastic, which disappointed me a little, as I thought they'd be stone or some other "higher quality" material. But they're fine as they are. I can see this game lasting a very long time. My only real complaint is that there's no frame into which you could play the tiles. As such, they tend to slide around on the board a little as the interior pieces are played. Having a frame of some kind to keep the pieces lined up would be nice, but is more to satisfy my nit-picky personality. Two enthusiastic thumbs-up for this one!
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