

🐾 Turn math into a pet-tastic adventure – don’t let your kid miss out!
Pet Me Multiplication and Division Game is an award-winning, STEM-aligned board game designed for children aged 5 to 9. It combines fun pet adoption gameplay with multiplication and division practice, featuring multiple skill levels, cooperative and competitive modes, and durable eco-friendly materials. Perfect for family nights, classrooms, and homeschoolers aiming to boost math fluency and social skills.










| ASIN | B01LZW2WXS |
| Are Batteries Required | No |
| Best Sellers Rank | 821,692 in Toys & Games ( See Top 100 in Toys & Games ) 18,869 in Board Games (Toys & Games) |
| Brand | Logic Roots |
| Brand Name | Logic Roots |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Colour | Blue |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.3 out of 5 stars 743 Reviews |
| Edition | Teacher's edition |
| Estimated Playing Time | 20 Minutes |
| Genre | Memory, Party |
| Global Trade Identification Number | 08908007719128 |
| Is Assembly Required | No |
| Item Dimensions | 40.6 x 5.1 x 22.9 centimetres |
| Item Dimensions L x W | 30.5L x 21.6W centimetres |
| Item Weight | 0.66 Pounds |
| Manufacturer | AXIQUE |
| Material | Cardboard |
| Material Type | Cardboard |
| Maximum Age Recommendation | 1188.00 |
| Minimum Age Recomendation | 60 |
| Minimum Age Recommendation | 94.00 |
| Number of Items | 1 |
| Number of Players | 1-4 |
| Number of players | 1-4 |
| Product dimensions | 30.5L x 21.6W centimetres |
| Size | Division | 8yr+ |
| Theme | Animal |
| Unit Count | 1.0 count |
F**A
A great way of sneaking division, multiplication and a bucketful of strategy into family game night :)
Pet Me is a multiplication / division game aimed at children aged 8 years and above. The aim of the game is to feed and adopt pets on your journey through the park, with the winner the player who has accumulated the most 'hearts' along the way. The gameplay seemed a little complicated at first after reading so I decided to keep referring back to the instructions on our first play (myself and my 10 year old daughter). I felt there were some similarities to Monopoly-style games, with items to procure/exchange and cards to pick along the way - lots of little elements to keep the gameplay interesting and having to remember to do things. Essentially, you land on a circle and next to that circle you find some pets - parrots, dogs or cats. When landing next to a pet, you are required to select one of three types depending on the animal. This card gives you a number, and this is the amount of 'feeds' for your pets. So you will need to share this equally amongst the amount of pets on your 'stop'. This is the division part - and getting it right and having this confirmed by your fellow players determines the amount of 'hearts' you receive, and whether you can then adopt those pets (and you then place your colour-matched counter to show you have adopted the pet). This is the basic premise of the gameplay, which is also interjected with other elements to prevent it becoming too linear - cards which add or take away 'hearts', a 'pitfall' which you need to avoid, and a combination of one- and two-way travelling around the board. Around two-thirds of the way into the game the 'extra' elements really came into their own, as most of the pets had been 'adopted' and it was essential to avoid landing next to pets that had been adopted by other players. The game at this point cranked up a level, and my daughter went from enjoying exploring a new game, to switching on her competitive and strategic brain as she was determined not to lose. We don't play board games often enough, and this made me think we should do it more, as she was giggling her way through this, perhaps mainly in glee that she was going to beat me! My daughter is 10 and above expected levels in maths and consequently, she had no problem solving any of the division problems. Early on in the game, she decided she didn't want the faff of sharing out the 'food' as she knew the answer immediately (and this included the incidents of having remainders) so we dropped that element as it wasn't necessary. What she did find challenging, however, was the strategic nature of the gameplay, and having to plot out where to go / position herself and minimise the possibilities of landing on one of my adopted pets, or in the pitfall. She really loved the one/two-way parts of the board so she could work out the best place to go and position herself for her future move, and also not knowing what card would be thrown out if 'adopting' a pet - at a critical moment in the first game (the last adoptee), I picked up a card that said I couldn't adopt on that turn, and my daughter went on to take this place and subsequently won :) We did realise towards the end that we'd completely ignored the fact that one pink heart = 10 red hearts, and we should have been exchanging these as/when required - we just classed them all the same. As is happens, it was only on the very last go, that we ran out of hearts. But the next time we played, we rectified this and had no problems with numbers of hearts! We enjoyed playing this game, and as with all LogicRoots products, they offer extensions and ideas to expand and adapt the game for differing abilities. I think it's easy to tweak the gameplay - much like you would do with Monopoly to ensure children of all levels can participate and be challenged appropriately - and I'm already looking at different ways of making the division elements more difficult. As I work in a school, I've also taken it in to play with the children there. I think as a school resource, it is most definitely not suited to 'wet play' activities, as there are so many little pieces to the box (which is beautifully presented), unsupervised they could easily be lost and it would be a waste. However, as a small group intervention resource with adult supervision it's a brilliant tool. I have used this with some of our Year 2 children and although below the recommended age, I think it's a great way to visualise 'sharing' and really understand the concept and be able to transfer this into a formal division number sentence. This also applies to remainders - which is an even more difficult element to comprehend, but this game illustrates it beautifully. As a bonus, the children don't even see it as maths - they just see it as a colourful, fun game. I always think the best way to learn is through play and having fun and through the true, visual application of something - and learning about 'sharing' whilst deciding which cute pets to adopt is a clever way of doing this. I have not yet played this with my youngest child (Year 1) but I think it is possible to adapt gameplay to suit a child of that age and spin a story about the adopted pets and the well-crafted parts to the game - hearts, counters, colourful board with beautiful illustrations - to really engage children of all levels. I would say when starting off the gameplay can be a little confusing and benefits from reading the instructions carefully, but knowing that it's a game built for adaptation, as long as the basics are adhered to, you can make it into a game suitable for ages above or below the recommended ages.
S**.
Maths is fun and engaging again! Kids are learning fast and asking to play.
Lovely family game. We used this to introduce concepts of division/multiplication to our 5 year old and to consolidate for her 8 year old brother. Both kids loved adopting the pets and were quite competitive about which pets they tried to acquire. The game offers simple and more advanced instructions. We found the advanced set fine for both ages after a couple of games. Gameplay is varied and luck based rather than strategic, but it made them even keener to get the big number cards! The board, tokens and cards and the box structure is all cardboard. It feels like it will be sturdy enough for regular play and is more eco friendly than plastic alternatives. Beautiful artwork and simple, thoughtful design. We all loved this game. Excitement for maths has been rekindled instantly.
T**S
It's nice, though not very exciting
Nice game, lovely box and great graphics on the board. The concept is simple and it lets kids review divisions by 2,3, and 5. Not a big fan of the hearts, though. And it does get a bit repetitive towards the end, as everyone tries to land on a certain spot to get those last few hearts. Luckily, some of the areas are two-way, so you can try to go back in circles until you land on the right spot.
T**S
This game is actually amazing, Well packaged
This game is actually amazing, Well packaged. I thought it was for the kids alone but its actually a fun and creative game for the entire family. Talking from my own opinion,I was sitting and playing with cousin dother she is 8 years old.Now I bought for my Gordon and made only outside photos when he get the present I can add more photos how it's looks inside if amazon let me to do that.I definitely recommend this to help children and adults with mathematics confidence and to stretch creative thinking.
B**A
I would recommend it . Gets them practically involved in mathematical processes.
The kids do play since it’s the beginning and you do keep them interested if you say stories to them . They do learn by playing and get clear on the process of actions . I would recommend it . I hope it keeps them interested for linger
D**T
Great fun while learning!
My daughter loves the game. Without even mentioning the word division she was dividing and double checking my answers! As a maths teacher, I'll be ordering this game for my lower sets. It's very useful and fun!
A**A
Recommend
Two home educated children 7 and 9 enjoyed the game. We play it 1-2 times per week. The game can easily be adapted for higher and more difficult multiplications and adding in more instruction cards to mix it up and make the game last longer or sums harder. We each write down the number sentences to scaffold the learning - learning how to write number, equations, recognising symbols etc. A great game to introduce younger children to division and boosting number recognition and number bonds. Wish we had bought it a few years ago!
A**K
Fab
Kids loved playing this age 8 and 11.good quality board game. Will buy again
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