---
product_id: 50471320
title: "Arkham Horror The Card Game Echoes of the Past MYTHOS PACK - Unravel the Madness! Cooperative Living Card Game, Ages 14+, 1-4 Players, 1-2 Hour Playtime, Fantasy Flight Games"
brand: "fantasy flight games"
price: "₨12428"
currency: LKR
in_stock: true
reviews_count: 8
category: "Fantasy Flight Games"
url: https://www.desertcart.lk/products/50471320-arkham-horror-the-card-game-echoes-of-the-past-mythos
store_origin: LK
region: Sri Lanka
---

# 60 fixed cards Mythos Pack Enhances investigator Talent & Composure New scenario at Arkham Historical Society Arkham Horror The Card Game Echoes of the Past MYTHOS PACK - Unravel the Madness! Cooperative Living Card Game, Ages 14+, 1-4 Players, 1-2 Hour Playtime, Fantasy Flight Games

**Brand:** fantasy flight games
**Price:** ₨12428
**Availability:** ✅ In Stock

## Summary

> 🕯️ Embrace the madness before it embraces you — don’t miss the horror everyone’s whispering about!

## Quick Answers

- **What is this?** Arkham Horror The Card Game Echoes of the Past MYTHOS PACK - Unravel the Madness! Cooperative Living Card Game, Ages 14+, 1-4 Players, 1-2 Hour Playtime, Fantasy Flight Games by fantasy flight games
- **How much does it cost?** ₨12428 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.lk](https://www.desertcart.lk/products/50471320-arkham-horror-the-card-game-echoes-of-the-past-mythos)

## Best For

- fantasy flight games enthusiasts

## Why This Product

- Trusted fantasy flight games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Dive into Madness:** Step into the chilling world of The King in Yellow with the first Mythos Pack in The Path to Carcosa cycle.
- • **Seamless Integration:** Combine effortlessly with the Core Set and Path to Carcosa deluxe expansion for a fully immersive experience.
- • **Unravel Dark Secrets:** Explore the Arkham Historical Society and uncover sinister events that will test your sanity.
- • **Lovecraftian Horror, Elevated:** Experience a rich narrative-driven card game that balances complex strategy with atmospheric storytelling.
- • **Unlock Investigator Potential:** Boost your gameplay by enhancing your investigator’s Talent and Composure with exclusive new player cards.

## Overview

Echoes of the Past is the first Mythos Pack expansion for Arkham Horror: The Card Game’s Path to Carcosa cycle, featuring 60 fixed cards that introduce a new scenario set in the Arkham Historical Society. This expansion enhances your investigator’s abilities with new player cards focused on Talent and Composure, deepening the Lovecraftian horror experience. Designed for 1-4 players aged 13-15 years, it integrates seamlessly with the Core Set and deluxe expansions, offering a complex, narrative-driven cooperative gameplay that challenges your strategy and sanity.

## Description

The King in Yellow has come to Arkham, you caught the performance, and now you find yourself drawn into the maddening web of powerful forces and sinister event that seems to surround the mysterious play. In Echoes of the Past, the first Mythos Pack in The Path of Carcosa cycle for Arkham Horror: The Card Game, you head to the Arkham Historical Society, hoping to learn more about the play. But what you actually find will shatter your sanity—unless you can make good use of the expansion’s new player cards to maintain your calm and composure.

Review: What You'd Expect from a Fantasy Flights Game! - This game overall is excellent! It is a ton of fun. I originally bought it to have a fun H.P. Lovecraft inspired game that didn't quite take as long as the Arkham Horror Board Game (1st Edition) that I could easily play with my wife. Also wanted something Co-op, we often play Dominion but sometimes I'd rather play with my wife and not against her. She will play the more complicated games with me, however I have to walk her through it patiently. I was very impressed with the rule book, as the Arkham Horror Boardgame rule book was extremely complicated and poorly organized/written. I was pleased to have a "Learn How to Play" guide to get you into the game. Then a second Nexis that helps you easily look up terms and rules organized alphabetically. Great job overall on this! Though even with a well layed out rule book, the game is still really confusing to get into at first. It almost feels like some things just aren't fully or clearly explained. Resulting in a few online searches after not being 100% on the intent of the rule book's explanation. This caused my wife to be irritated as we had to stop the game multiple times to check rules during our first play. After we grasped the concept better our second play has been going a lot more smoothly. Some Rules we didn't understand the first play through: "Attack of Opportunity", and "Prey" but a a few forums and videos better defined what happens. Also Skill checks, being able to use other cards like Event, or assets cards without paying their costs. As they mention this in parts of the rule book sometimes it easily gets overlooked your first read though, because its not emphasized enough. Even though this is one of the main things you will be doing in the game. If you're Lovecraft fan this is a must have game! Note: I have yet to play through the entire campaign. I bought the 1st and 2nd Expansion to the game but have yet to play them. I'm curious to how the expansions will play out and if it will seem worth it to buy more expansions in the future.
Review: A great game with atmosphere and TWO rule books. - This game is pretty complicated, but if you are willing to spend some time with the rule books it is an interesting one to play. I have been playing it solo, and enjoying it very much. The role-playing and cooperative aspect is somewhat lessened, but there is no reason you can't go through the stories and continuing set of scenarios by yourself playing a couple of characters. I am through the three scenarios contained in the base set, and I am looking to purchase a few of the expansions. it is really great that all the cards needed are contained in the set (no booster packs to suck your wallet dry). I also think that the ability to play several different characters (an combinations of characters) is a huge attraction, and that this will provide enough replayability to justify the price of the set. FFG makes quality components and captures Lovecraft themes with such skill that any fan of gaming and the Lovecraftian horror genre will enjoy this game. I also like the expansion of the character decks in between sessions. There are some deck building elements to the game that provide an interesting mechanic and some difficult decisions as you progress. It is not a really intense deck building game (you spend more time playing than building, which is nice), but how you stack the character decks will really affect how the game plays. I tried a few different strategies for the same two characters, and I found that the level of challenge remained moderate, but winnable, and that the game was versatile and balanced enough to make it fun no matter what tactic I employed. I don't mean to imply that card selection doesn't matter, but I didn't find that any cards were so overpowered or beneficial that they posed an obvious choice for inclusion that would really increase the chance of success. The only bad thing I have to say about the game is that it is not quick to set up, quick to play or simple enough to call up a friend and just jump right in to a session. These are features of a lot of the more rules intense, "heavy" games available, and I figure that anyone that is buying a game like this one will appreciate and admire these same features that a more casual games would find unappealing. In short, it is very fun and fulfilling if you like a complex challenge and you are willing to spend time to learn all the rules.

## Features

- MYSTERIOUS MADNESS: Enter the maddening world of The King in Yellow with the first Mythos Pack in The Path to Carcosa cycle.
- UNCOVER DARK SECRETS: Dive into the enigmatic Arkham Historical Society, where age-old secrets and sinister events intertwine.
- NEW SCENARIO: Embark on a thrilling new scenario as you untangle the web of powerful forces at play.
- ENHANCE YOUR INVESTIGATOR: Unlock the potential of your investigator's Talent and Composure with a wealth of player cards.
- EXPAND YOUR HORROR: Combine with the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion for a complete experience.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B076MF8KZL |
| Age Range Description | 156 months to 180 months |
| Best Sellers Rank | #71,632 in Toys & Games ( See Top 100 in Toys & Games ) #1,289 in Dedicated Deck Card Games |
| Brand Name | Fantasy Flight Games |
| Color | Multi-color |
| Container Type | Pack |
| Customer Package Type | FFP |
| Customer Reviews | 4.6 out of 5 stars 4,344 Reviews |
| EU Spare Part Availability Duration | 2 Years |
| Global Trade Identification Number | 00841333103996 |
| Included Components | 60 fixed cards |
| Item Dimensions | 6 x 0.94 x 3.56 inches |
| Item Type Name | Card Game Expansion |
| Item Weight | 0.12 Kilograms |
| Language | English |
| Manufacturer | Asmodee |
| Manufacturer Maximum Age (MONTHS) | 180.0 |
| Manufacturer Minimum Age (MONTHS) | 156.0 |
| Manufacturer Warranty Description | Lifetime warranty against manufacturer's defects |
| Material Type | Plastic |
| Model Year | 2018 |
| Number of Items | 1 |
| Number of Players | 4 |
| Other Special Features of the Product | Living Card Game format, Lovecraftian horror theme, New scenario, and Enhanced investigator abilities |
| Package Quantity | 1 |
| Product Style | Echoes of the Past |
| Size | Mythos Pack |
| Subject Character | Arkham Horror |
| Theme | Fairy Tale |
| UPC | 841333103996 |

## Images

![Arkham Horror The Card Game Echoes of the Past MYTHOS PACK - Unravel the Madness! Cooperative Living Card Game, Ages 14+, 1-4 Players, 1-2 Hour Playtime, Fantasy Flight Games - Image 1](https://m.media-amazon.com/images/I/61gfguuaHmL.jpg)

## Available Options

This product comes in different **Size, Style** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ What You'd Expect from a Fantasy Flights Game!
*by L***W on December 27, 2018*

This game overall is excellent! It is a ton of fun. I originally bought it to have a fun H.P. Lovecraft inspired game that didn't quite take as long as the Arkham Horror Board Game (1st Edition) that I could easily play with my wife. Also wanted something Co-op, we often play Dominion but sometimes I'd rather play with my wife and not against her. She will play the more complicated games with me, however I have to walk her through it patiently. I was very impressed with the rule book, as the Arkham Horror Boardgame rule book was extremely complicated and poorly organized/written. I was pleased to have a "Learn How to Play" guide to get you into the game. Then a second Nexis that helps you easily look up terms and rules organized alphabetically. Great job overall on this! Though even with a well layed out rule book, the game is still really confusing to get into at first. It almost feels like some things just aren't fully or clearly explained. Resulting in a few online searches after not being 100% on the intent of the rule book's explanation. This caused my wife to be irritated as we had to stop the game multiple times to check rules during our first play. After we grasped the concept better our second play has been going a lot more smoothly. Some Rules we didn't understand the first play through: "Attack of Opportunity", and "Prey" but a a few forums and videos better defined what happens. Also Skill checks, being able to use other cards like Event, or assets cards without paying their costs. As they mention this in parts of the rule book sometimes it easily gets overlooked your first read though, because its not emphasized enough. Even though this is one of the main things you will be doing in the game. If you're Lovecraft fan this is a must have game! Note: I have yet to play through the entire campaign. I bought the 1st and 2nd Expansion to the game but have yet to play them. I'm curious to how the expansions will play out and if it will seem worth it to buy more expansions in the future.

### ⭐⭐⭐⭐⭐ A great game with atmosphere and TWO rule books.
*by M***S on June 4, 2018*

This game is pretty complicated, but if you are willing to spend some time with the rule books it is an interesting one to play. I have been playing it solo, and enjoying it very much. The role-playing and cooperative aspect is somewhat lessened, but there is no reason you can't go through the stories and continuing set of scenarios by yourself playing a couple of characters. I am through the three scenarios contained in the base set, and I am looking to purchase a few of the expansions. it is really great that all the cards needed are contained in the set (no booster packs to suck your wallet dry). I also think that the ability to play several different characters (an combinations of characters) is a huge attraction, and that this will provide enough replayability to justify the price of the set. FFG makes quality components and captures Lovecraft themes with such skill that any fan of gaming and the Lovecraftian horror genre will enjoy this game. I also like the expansion of the character decks in between sessions. There are some deck building elements to the game that provide an interesting mechanic and some difficult decisions as you progress. It is not a really intense deck building game (you spend more time playing than building, which is nice), but how you stack the character decks will really affect how the game plays. I tried a few different strategies for the same two characters, and I found that the level of challenge remained moderate, but winnable, and that the game was versatile and balanced enough to make it fun no matter what tactic I employed. I don't mean to imply that card selection doesn't matter, but I didn't find that any cards were so overpowered or beneficial that they posed an obvious choice for inclusion that would really increase the chance of success. The only bad thing I have to say about the game is that it is not quick to set up, quick to play or simple enough to call up a friend and just jump right in to a session. These are features of a lot of the more rules intense, "heavy" games available, and I figure that anyone that is buying a game like this one will appreciate and admire these same features that a more casual games would find unappealing. In short, it is very fun and fulfilling if you like a complex challenge and you are willing to spend time to learn all the rules.

### ⭐⭐⭐⭐⭐ Simple, Deep, Innovative, and Very Fun, Consider This A Must Play
*by A***Y on January 23, 2017*

If you are unfamiliar with the LCG idea, what we have here is a collectible card game, like Magic, except you get everything you need by buying one pack. No rarity, no tradeing, just buy it and play it. Build a deck, and play with a few players cooperatively, trying to survive in the horrific world inspired by H.P. Lovecraft while you uncover mysteries better left covered. Simple to learn by the standards of LCG's and other Collectible Card Games, Arkham Horror combines an interesting setting and theme with surprisingly robust story/RPG component, and core gameplay just as deep and meaningful as big names like Magic, Game of Thrones and Netrunner. Add on a very single player friendly style of play, imaginative use of mechanics as a way to tell a story, a rock solid community, and plain old, nuts and bolts solid design, and you have a game worth getting dedicated to. Quality of components, tokens, and art are all solid, and if you get in now (early 2017), then it will be easy to stay up to date. The downside, as per every Fantasy Flight LCG, is core set waste, and its exasperated here. One Core set is playable for 2 people, but you want 2 to maximize you deck building options for 2 people (And have 4 players be possible), and possibly 4 if you want total control of your deck for 4 players. If you are the one supplying the game to your friends, then you only need 1 core worth of enemy cards and tokens, and maybe 2 core sets worth of neutral cards. Everything else in later cores which you buy for the player cards is pointless, and spending full price when half of what you buy could go in the garbage without you noticing leaves a bad taste in your mouth, and punishes the players most loyal to the game. Seriously, just figure out what you save on materials and printing by eliminating the extras, subtract that from the core set cost, and sell that. I don't care if it saves me 5 bucks, at least it will save a few trees. Note that I have bought 4 of these, and it was still worth it. It's a fantastic game that makes up for this one pointless handicap.

## Frequently Bought Together

- Fantasy Flight Games Arkham Horror The Card Game Echoes of the Past MYTHOS PACK - Unravel the Madness! Cooperative Living Card Game, Ages 14+, 1-4 Players, 1-2 Hour Playtime, Fantasy Flight Games
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*Product available on Desertcart Sri Lanka*
*Store origin: LK*
*Last updated: 2026-03-03*