---
product_id: 56341343
title: "Shadow of the Colossus - PlayStation 4"
brand: "playstation"
price: "₨23361"
currency: LKR
in_stock: true
reviews_count: 8
category: "Play Station"
url: https://www.desertcart.lk/products/56341343-shadow-of-the-colossus-playstation-4
store_origin: LK
region: Sri Lanka
---

# Expansive open-world exploration PS4 optimized gameplay 16 colossal boss battles Shadow of the Colossus - PlayStation 4

**Brand:** playstation
**Price:** ₨23361
**Availability:** ✅ In Stock

## Summary

> 🗡️ Conquer giants, revive legends — the ultimate PS4 adventure awaits!

## Quick Answers

- **What is this?** Shadow of the Colossus - PlayStation 4 by playstation
- **How much does it cost?** ₨23361 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.lk](https://www.desertcart.lk/products/56341343-shadow-of-the-colossus-playstation-4)

## Best For

- playstation enthusiasts

## Why This Product

- Trusted playstation brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Iconic Colossal Battles:** Face 16 uniquely designed giant creatures that redefine epic challenges.
- • **Rebuilt for PS4 Brilliance:** Experience a faithful remake with stunning visuals and fluid performance.
- • **Dynamic Open-World Adventure:** Traverse vast, atmospheric forbidden lands that invite exploration and discovery.
- • **Enhanced Controls & Replayability:** Updated control schemes, New Game+ and difficulty modes keep the journey fresh.
- • **Minimalist Storytelling Masterpiece:** Immerse in a haunting narrative told through gameplay and atmosphere, not words.

## Overview

Shadow of the Colossus for PlayStation 4 is a critically acclaimed action-adventure game featuring 16 massive boss battles set in a vast, haunting world. Rebuilt from the ground up for PS4, it offers enhanced visuals, smoother gameplay, and updated controls while preserving the minimalist storytelling and atmospheric design that made the original a timeless classic. With its unique blend of puzzle-like combat and emotional narrative, it remains a must-play masterpiece for both new players and longtime fans.

## Description

SHADOW OF THE COLOSSUS on PS4 system introduces the awe of its unforgettable world and towering creatures to a new generation of gamers, while allowing long time fans to revisit the beloved masterpiece with unparalleled visual fidelity and improved performance. Tales speak of an ancient realm where Colossi roam the majestic landscape. Bound to the land, these creatures hold a key to a mystical power of revival a power you must obtain to bring a loved one back to life. SHADOW OF THE COLOSSUS is a breathtaking journey through ancient lands to seek out gigantic beasts. Armed with only a sword and a bow, explore the spacious lands and unearth each Colossus, presenting a unique challenge to test your wits, determination, and skill.

Review: A Masterpiece That Is Still Worth Playing - It's hard to believe now, but Shadow of the Colossus wasn't a runaway success when it originally released in 2005 on the Playstation 2. Sure it had great reviews, but it's audience started as a little niche before word of mouth spread about how incredible it was, eventually earning a remaster on the PS3 years later. Shadow of the Colossus is such a remarkable game in the medium of video games that it is often cited as THE game one needs to play to recognize that video games are art. Being reissued on the PS4 it's remarkable how original and novel Shadow of the Colossus still feels. This may be because over the past decade Shadow of the Colossus has rarely been imitated. It's minimalistic story telling, narrative undertones and structure are not elements that many video games have tried to imitate time and time again. This means that in a video game market full of sequels and remasters Shadow of the Colossus still somehow manages to at least feel original despite being around for over ten years. The story centers on a young boy named Wander who brings a young girl to the Forbidden Lands. It is unknown what has happened to her, but he intends to revive her and he seeks the help of a God named Dormin to do so. Dormin lays out a task for him, defeat the sixteen Colossi across the Forbidden Lands and he will revive the girl he cares for so much. Wander takes to the task without hesitation and that's as much of a prologue as you need to understand Shadow of the Colossus. Once this happen the player takes control and sets out to defeat the sixteen different Colossi. If there were no greater depth to the story of Shadow of the Colossus it would make for a relatively boring story. But Shadow of the Colossus opts to tell the most of its story through gameplay and visual design more so than words. Much of the dialog consists of Dormin merely telling you were the next colossus is, but as the game presses on Wander's clothes become more ragged, the atmosphere more eerie and cryptic with small to-the-point cutscenes interspersed that the player will have to think about and connect... because the game isn't interested in doing that for you. What unfolds as the player reaches the end of the game is one of the most brilliant twists in gaming and it's even better because the game expects the player to own it rather than letting them passively observe through a cutscene. The minimum storytelling is in full effect here. Fumito Ueda and Team Ico don't put anything in Shadow of the Colossus that doesn't need to be there. The Forbidden Lands are noticeably absent of standard enemies for narrative purposes. That being that no one is allowed in them and they've been sealed off. There is no life, only the colossus. Yet it never gets tiring to ride across the vistas and there's a surprisingly large amount of things to explore. So no, Shadow of the Colossus doesn't have standard enemies or "dungeons." They add nothing to the narrative and so they're not here. This helps the narrative get straight to the point. This is not the kind of storytelling that's for everyone, but what makes this approach so unique is that EVERYTHING about Shadow of the Colossus in terms of gameplay and environment is in service to the game's story. All this means that the only enemies there are throughout the game are the various colossi that you'll face. They not only serve as the main bosses of the game, but also the dungeons. If there was any genre that Shadow of the Colossus could potentially fall into it would be the puzzle genre. Each colossus is massive and part of the fun and challenge of the game is figuring out how to scale them. Wander must latch onto a colossus, climb to it's weak point and stab it several times his sword until it falls. At first this is easy, with the first colossus only having one weak point. Then it gradually ramps up in difficulty. Some colossi have multiple weak points while others require figure out how to scale a colossus. This may entail finding ways to throw them off balance or finding ways get them to hold still long enough. As you scale they'll also try to shake you off or something to that effect. You don't have much at your disposal to fight the colossi. You simply have a sword, a bow and Agro. And while the sword and bow are as basic as it gets, Agro is one of the most amusing concepts of the game. Many have complained about how Agro controls, not recognizing that part of the design of Shadow of the Colossus is that you get to point Agro in the right direction but you do not get to have full control of her because she is not yours to fully control. At first this seems difficult to digest, but in reality it's rather simple. You can steer Agro but that's really about it. Yet the bond that gets formed with Agro through the adventure makes for some rather good moments. There are even some battles where recognizing how Agro controls is rather important to actually getting through the game. For the most part the AI of Agro is competent enough that you won't mind certain moments where all you need to do is simply hold down the X button to make her gallop. On the surface, Shadow of the Colossus isn't a difficult game at all. It's a rather simple game to play. The depths of this game might not be uncovered right away if only because they're not so unabashedly revealed. For instance, it's actually remarkable how much character some of the colossi have. Or just how staggering cool some of their designs are. And some of these designs provide hints of how to scale them and how to handle their aggressive behaviors. But all of this is done in a way that feels natural to the world you're playing in rather than as standard videogame conventions. For instance, when a Colossus is aggressive their eyes turn orange, but when they're passive their eyes simply remain blue. Yet the game makes this feel as though it's just a natural part of this world and not some kind of video game convention like in other games where the hint is that you need to be avoiding an attack. Likewise, the way each colossus moves is absolutely astonishing as well. Their attacks are perfectly choreographed, but you feel the weight of each swing they make. You also feel just how gargantuan they are in comparison to you. Everything about each colossus manages to feel grandiose with each victory feeling like it's own played out version of David and Goliath. These battles are also accompanied by an amazing musical score that puts into perspective how huge, dangerous or majestic each encounter is. All this makes for a great package on its own. Shadow of the Colossus isn't a very difficult game, however. It never was. Most video games where narrative takes center stage are rarely that difficult to play through. Shadow of the Colossus's challenge mostly comes from figuring out how to go about each battle, but the attacks of each colossus are telegraphed that getting hit rarely happens. Even if you found yourself in danger a lot, Shadow of the Colossus has plenty of opportunities to increase your health. Your health increases after each battle with a colossus, but there are also fruits scattered around the world that increase your health if you eat them, and lizards that you can shoot and take their tails to increase the amount of grip you have, which helps for scaling each colossus. After a while the damage from a colossus fails to be a hindrance. There are, of course, changes made to the game. The most noticeable of which is that the game's visual presentation has been given an overhaul. Often when games like this get such a visual over haul there's this idea that they'll lose the art direction that made the game so good to begin with. This doesn't happen in Shadow of the Colossus. The game has been rebuilt from the ground up to feature more dynamic lighting but not at the expense of the visual soul of the game. The areas will still look familar, the art design still shines through and informs us of the world we're playing around in. It's just all better looking, more dynamic and the game is far more fluid to play. Nevertheless it's a faithful recreation. Bluepoint Games (the team responsible for the PS3 remaster) really outdid themselves here. The visual style of the PS2 game already aged well to begin with, but this is still amazing to look at. I can't tell you how much time I've spent just riding across the plains taking in the fantastic visuals of this game. Shadow of the Colossus is not a game that was ever meant to be attempted just once and put back on the shelf. The original game had time trials and a hard mode and both return here. A New Game+ mode is also available but now you can begin on a new difficulty setting carrying over some of your stats as well. The game also has a new control scheme updated for the current era. The original control scheme made sense for it's time, but it's a good thing it's evolved a little over time. It's a little simpler to play, but if you really miss the original control scheme it's also here. If there was anything to lament about Shadow of the Colossus it might be that for die-hard fans of the original you're not actually getting a lot of new stuff here. This isn't really a bad thing, but if you were someone hoping that perhaps some of the colossi that were cut from the original release would be here you'll be out of luck. This is almost an exact recreation of the original game and they've added nothing to it. Again, this isn't really a bad thing. Part of the charm with Shadow of the Colossus is that it isn't a superfluous game. The only other thing that may keep the game down is that as a minimalist game that doesn't waste too much time with its story... it's going to be short. And in an era where replay value doesn't carry as much weight as it used to and where people expect their games to be long (regardless of how padded out or artificial that game length may be) Shadow of the Colossus may end up appealing more to people who have already experienced it rather than to newcomers. This isn't to suggest it won't find it's audience, but is to suggest that it's possible some new players may not necessarily take to the experience as a whole immediately. All that said, Shadow of the Colossus has aged surprisingly well and has retained its status as a cult classic. The game is every bit as exciting and fun as it was when it was released on the Playstation 2. From it's amazing visuals and music to it's charming story, Shadow of the Colossus still stands as one of the greatest games ever made and now it can be experienced in a whole new light without necessarily robbing it of all of its original charm.
Review: A sad and tragic, yet beautiful tale. - Timeless classic! Stunning game with a deep story and gameplay that holds up today!

## Features

- Explore vast forbidden lands filled with haunting ruins on a quest to bring a girl back to life
- Conquer an unforgettable menagerie of towering creatures, each presenting a uniquely crafted challenge to overcome
- Take a breathtaking journey through ancient lands to seek out gigantic beasts
- The beloved all time classic gets rebuilt from the ground up for PlayStation 4 system

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B071WPKD5P |
| Best Sellers Rank | #8,982 in Video Games ( See Top 100 in Video Games ) #354 in PlayStation 4 Games |
| Compatible Video Game Console Models | Sony PlayStation 4 |
| Computer Platform | PlayStation 4 |
| Customer Reviews | 4.7 4.7 out of 5 stars (3,084) |
| Date First Available | January 31, 2017 |
| Global Trade Identification Number | 00711719510512 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.4 ounces |
| Item model number | 3002224 |
| Language | English |
| Manufacturer | Sony Computer Entertainment |
| Product Dimensions | 0.6 x 5.3 x 6.6 inches; 2.4 ounces |
| Publication Date | February 6, 2018 |
| Rated | Teen |
| Release date | February 6, 2018 |
| Type of item | Video Game |
| UPC | 711719510512 |

## Images

![Shadow of the Colossus - PlayStation 4 - Image 1](https://m.media-amazon.com/images/I/81LcQaX+bfL.jpg)

## Questions & Answers

**Q: Are you guys hyped!?!?!?!?!**
A: It's like shut up and take my money guys Q.Q it's that awesome

**Q: Is this a God of War III type remaster where the code is updated or a Crash Bandicoot type remaster where the code is all new?**
A: Everything rebuilt, including code. New engine and assets. Considering it like Crash. However in no project will you much see complete code rewrites without incorporating legacy code where perfectly useful. But this is NOT just an HD upscale and asset swap. It’s a PS4 game.

**Q: is this game in english**
A: Actually the spoken in game language is a weird ancient language. English subtitles are present for the short conversations since its not dialogue heavy.

**Q: Does anyone know why the Prime Pre-Order 20% discount is not showing for this item?**
A: because you are past the pre-order period, you waited to long..!
I am happy I got the special edition at the time I did it's going for over a $100-$120 being the norm
still wonder if I should sell it and buy the standard edition

## Customer Reviews

### ⭐⭐⭐⭐⭐ A Masterpiece That Is Still Worth Playing
*by T***E on February 8, 2018*

It's hard to believe now, but Shadow of the Colossus wasn't a runaway success when it originally released in 2005 on the Playstation 2. Sure it had great reviews, but it's audience started as a little niche before word of mouth spread about how incredible it was, eventually earning a remaster on the PS3 years later. Shadow of the Colossus is such a remarkable game in the medium of video games that it is often cited as THE game one needs to play to recognize that video games are art. Being reissued on the PS4 it's remarkable how original and novel Shadow of the Colossus still feels. This may be because over the past decade Shadow of the Colossus has rarely been imitated. It's minimalistic story telling, narrative undertones and structure are not elements that many video games have tried to imitate time and time again. This means that in a video game market full of sequels and remasters Shadow of the Colossus still somehow manages to at least feel original despite being around for over ten years. The story centers on a young boy named Wander who brings a young girl to the Forbidden Lands. It is unknown what has happened to her, but he intends to revive her and he seeks the help of a God named Dormin to do so. Dormin lays out a task for him, defeat the sixteen Colossi across the Forbidden Lands and he will revive the girl he cares for so much. Wander takes to the task without hesitation and that's as much of a prologue as you need to understand Shadow of the Colossus. Once this happen the player takes control and sets out to defeat the sixteen different Colossi. If there were no greater depth to the story of Shadow of the Colossus it would make for a relatively boring story. But Shadow of the Colossus opts to tell the most of its story through gameplay and visual design more so than words. Much of the dialog consists of Dormin merely telling you were the next colossus is, but as the game presses on Wander's clothes become more ragged, the atmosphere more eerie and cryptic with small to-the-point cutscenes interspersed that the player will have to think about and connect... because the game isn't interested in doing that for you. What unfolds as the player reaches the end of the game is one of the most brilliant twists in gaming and it's even better because the game expects the player to own it rather than letting them passively observe through a cutscene. The minimum storytelling is in full effect here. Fumito Ueda and Team Ico don't put anything in Shadow of the Colossus that doesn't need to be there. The Forbidden Lands are noticeably absent of standard enemies for narrative purposes. That being that no one is allowed in them and they've been sealed off. There is no life, only the colossus. Yet it never gets tiring to ride across the vistas and there's a surprisingly large amount of things to explore. So no, Shadow of the Colossus doesn't have standard enemies or "dungeons." They add nothing to the narrative and so they're not here. This helps the narrative get straight to the point. This is not the kind of storytelling that's for everyone, but what makes this approach so unique is that EVERYTHING about Shadow of the Colossus in terms of gameplay and environment is in service to the game's story. All this means that the only enemies there are throughout the game are the various colossi that you'll face. They not only serve as the main bosses of the game, but also the dungeons. If there was any genre that Shadow of the Colossus could potentially fall into it would be the puzzle genre. Each colossus is massive and part of the fun and challenge of the game is figuring out how to scale them. Wander must latch onto a colossus, climb to it's weak point and stab it several times his sword until it falls. At first this is easy, with the first colossus only having one weak point. Then it gradually ramps up in difficulty. Some colossi have multiple weak points while others require figure out how to scale a colossus. This may entail finding ways to throw them off balance or finding ways get them to hold still long enough. As you scale they'll also try to shake you off or something to that effect. You don't have much at your disposal to fight the colossi. You simply have a sword, a bow and Agro. And while the sword and bow are as basic as it gets, Agro is one of the most amusing concepts of the game. Many have complained about how Agro controls, not recognizing that part of the design of Shadow of the Colossus is that you get to point Agro in the right direction but you do not get to have full control of her because she is not yours to fully control. At first this seems difficult to digest, but in reality it's rather simple. You can steer Agro but that's really about it. Yet the bond that gets formed with Agro through the adventure makes for some rather good moments. There are even some battles where recognizing how Agro controls is rather important to actually getting through the game. For the most part the AI of Agro is competent enough that you won't mind certain moments where all you need to do is simply hold down the X button to make her gallop. On the surface, Shadow of the Colossus isn't a difficult game at all. It's a rather simple game to play. The depths of this game might not be uncovered right away if only because they're not so unabashedly revealed. For instance, it's actually remarkable how much character some of the colossi have. Or just how staggering cool some of their designs are. And some of these designs provide hints of how to scale them and how to handle their aggressive behaviors. But all of this is done in a way that feels natural to the world you're playing in rather than as standard videogame conventions. For instance, when a Colossus is aggressive their eyes turn orange, but when they're passive their eyes simply remain blue. Yet the game makes this feel as though it's just a natural part of this world and not some kind of video game convention like in other games where the hint is that you need to be avoiding an attack. Likewise, the way each colossus moves is absolutely astonishing as well. Their attacks are perfectly choreographed, but you feel the weight of each swing they make. You also feel just how gargantuan they are in comparison to you. Everything about each colossus manages to feel grandiose with each victory feeling like it's own played out version of David and Goliath. These battles are also accompanied by an amazing musical score that puts into perspective how huge, dangerous or majestic each encounter is. All this makes for a great package on its own. Shadow of the Colossus isn't a very difficult game, however. It never was. Most video games where narrative takes center stage are rarely that difficult to play through. Shadow of the Colossus's challenge mostly comes from figuring out how to go about each battle, but the attacks of each colossus are telegraphed that getting hit rarely happens. Even if you found yourself in danger a lot, Shadow of the Colossus has plenty of opportunities to increase your health. Your health increases after each battle with a colossus, but there are also fruits scattered around the world that increase your health if you eat them, and lizards that you can shoot and take their tails to increase the amount of grip you have, which helps for scaling each colossus. After a while the damage from a colossus fails to be a hindrance. There are, of course, changes made to the game. The most noticeable of which is that the game's visual presentation has been given an overhaul. Often when games like this get such a visual over haul there's this idea that they'll lose the art direction that made the game so good to begin with. This doesn't happen in Shadow of the Colossus. The game has been rebuilt from the ground up to feature more dynamic lighting but not at the expense of the visual soul of the game. The areas will still look familar, the art design still shines through and informs us of the world we're playing around in. It's just all better looking, more dynamic and the game is far more fluid to play. Nevertheless it's a faithful recreation. Bluepoint Games (the team responsible for the PS3 remaster) really outdid themselves here. The visual style of the PS2 game already aged well to begin with, but this is still amazing to look at. I can't tell you how much time I've spent just riding across the plains taking in the fantastic visuals of this game. Shadow of the Colossus is not a game that was ever meant to be attempted just once and put back on the shelf. The original game had time trials and a hard mode and both return here. A New Game+ mode is also available but now you can begin on a new difficulty setting carrying over some of your stats as well. The game also has a new control scheme updated for the current era. The original control scheme made sense for it's time, but it's a good thing it's evolved a little over time. It's a little simpler to play, but if you really miss the original control scheme it's also here. If there was anything to lament about Shadow of the Colossus it might be that for die-hard fans of the original you're not actually getting a lot of new stuff here. This isn't really a bad thing, but if you were someone hoping that perhaps some of the colossi that were cut from the original release would be here you'll be out of luck. This is almost an exact recreation of the original game and they've added nothing to it. Again, this isn't really a bad thing. Part of the charm with Shadow of the Colossus is that it isn't a superfluous game. The only other thing that may keep the game down is that as a minimalist game that doesn't waste too much time with its story... it's going to be short. And in an era where replay value doesn't carry as much weight as it used to and where people expect their games to be long (regardless of how padded out or artificial that game length may be) Shadow of the Colossus may end up appealing more to people who have already experienced it rather than to newcomers. This isn't to suggest it won't find it's audience, but is to suggest that it's possible some new players may not necessarily take to the experience as a whole immediately. All that said, Shadow of the Colossus has aged surprisingly well and has retained its status as a cult classic. The game is every bit as exciting and fun as it was when it was released on the Playstation 2. From it's amazing visuals and music to it's charming story, Shadow of the Colossus still stands as one of the greatest games ever made and now it can be experienced in a whole new light without necessarily robbing it of all of its original charm.

### ⭐⭐⭐⭐⭐ A sad and tragic, yet beautiful tale.
*by R***. on January 20, 2026*

Timeless classic! Stunning game with a deep story and gameplay that holds up today!

### ⭐⭐⭐⭐⭐ An Epic Symphony of Emotion, Giants, and Ethereal Beauty!
*by M***Y on May 27, 2023*

Prepare to embark on a breathtaking journey that transcends the boundaries of gaming with "Shadow of the Colossus" on PlayStation 4. This mesmerizing masterpiece is a testament to the artistic power of video games, immersing players in a world of ethereal beauty, colossal giants, and an emotional odyssey that will leave you in awe. Strap on your courage, wield your sword, and prepare to be swept away by a gaming experience like no other! "Shadow of the Colossus" weaves a captivating tale that follows the journey of Wander, a young hero on a quest to restore the life of a mysterious maiden named Mono. To achieve this, Wander must navigate a vast and desolate landscape, hunting down and defeating towering colossi that stand as ancient guardians. Each colossus presents a unique challenge, requiring not only skill and strategy but also a deep understanding of their intricacies and weaknesses. What sets "Shadow of the Colossus" apart is its ability to evoke a myriad of emotions through its evocative storytelling, minimalist dialogue, and breathtaking visuals. The game's hauntingly beautiful landscapes, rendered with stunning attention to detail on the PlayStation 4, create an otherworldly atmosphere that transports you to a realm of ethereal wonder. The sense of scale and grandeur as you face off against these towering colossi is awe-inspiring, instilling a sense of both dread and admiration. The gameplay mechanics in "Shadow of the Colossus" are elegantly simple yet deeply engaging. As Wander, you must traverse vast landscapes on horseback, navigating treacherous terrain in search of the colossi. The encounters themselves are a testament to the game's brilliance, blending puzzle-solving, platforming, and intense battles into an experience that keeps you on the edge of your seat. Climbing the massive beasts, finding their weak points, and unleashing calculated strikes is a visceral and adrenaline-fueled experience that leaves you breathless. The musical score in "Shadow of the Colossus" deserves special mention. Composed by the renowned Kō Ōtani, the soundtrack is a symphony of emotion that heightens every moment of the game. From the haunting melodies that accompany your exploration to the thunderous crescendos that amplify the intensity of each colossus encounter, the music adds a layer of depth and immersion that elevates the overall experience to new heights. Prepare to be swept away by the sheer beauty and power of the game's sound design. On the PlayStation 4, "Shadow of the Colossus" shines with enhanced graphics, improved performance, and a level of detail that breathes new life into this timeless classic. The game's visuals are now more stunning than ever, showcasing the intricacies of the colossi, the sprawling landscapes, and the atmospheric lighting that creates a sense of both melancholy and awe. The PlayStation 4's power brings this beloved game to new heights, ensuring that every frame is a work of art. In conclusion, "Shadow of the Colossus" on PlayStation 4 is a transcendent gaming experience that melds artistry, emotion, and gameplay into a symphony that will stay with you long after the credits roll. It stands as a testament to the power of video games as a medium for storytelling and evoking profound emotions. So, step into Wander's shoes, embark on an epic quest, and immerse yourself in a world where giants roam, beauty abounds, and your heart beats in harmony with the colossi!

## Frequently Bought Together

- Shadow of the Colossus - PlayStation 4
- The Last Guardian - Playstation 4
- Bloodborne Hits - PlayStation 4

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